x3n0x1d3 wrote:
muleofal wrote:
oh yea, because being able to place traps anywhere you want (as it was in vanilla) near the edge of the screen and letting them attack monsters while you stay out of screen is brilliant strategy?
You obviously did not read what I said; I never said shit about doing that, and I rarely ever did it on my vanilla trapsin... good job assuming shit I never even mentioned. But because of this, you are correct that it doesn't need to be changed.
muleofal wrote:
To me, it seems like you're bashing something because it doesnt work exactly the way you are used to.
You are probably right; I tried to finish this thread earlier but you elitists just can't seem to stop with the arrogance and one-track minds... you have only repeated what other people have said, congratulations.
This WAS a suggestion thread, and it's already obvious that you guys have derailed it enough to make it not happen anyway. But you will continue to flame, so whatever.
First of all, none of us have flamed you. Second, you have assumed and put words in my mouth this entire topic, so I don't think you should flip out about the same treatment. Third, you call us close minded, except you rage against a change you never even gave a chance. How exactly does that work?
Lastly, if your suggestion is a crappy and ill-informed one, there is no point to consider it. Your suggestion was based off a 10 minute or so rage-fest because you're not playing Bnet anymore. You tested no build to see if trap laying at feet really caused an issue with a trapsin being viable. Therefore, your suggestion lacks value and credit.
If you don't want to play it, fine. Just don't go whining and saying a build is completely obsolete because of a trivial change. Especially when you've never played the build in this mod.