This build is what I am currently working on as a side setup to my current assassin. The primary focus is on the Shadow Disciplines tree, and if you're following this correctly, what I mean by "psychic warrior" she will most often make use of the skill "Mind Blast" along with her claw(s) and side skill of choice, whether it be Fade or Venom - no BoS here.
Of course I will run into a couple of drawbacks until Mind Blast becomes available, but Psychic Hammer, a lv.1 skill, is nice because it has the chance of knocking back your enemy, or at least putting the enemy into hit recovery mode. This excludes bosses.
If you want to have Burst of Speed as a side skill, I'd advise that you shouldn't invest too much and be prepared to recast it often. Fade would be the perfect side-skill for the setup since, not only does it provide all resist and curse reduction, it grants DR% equivalent to the slvl of Fade.
(I do not know if the bonus works on base level or current level.)
I will be providing some information as to how I am doing with this current setup, but you can also leave input if you've tried this setup before I thought of doing one.
As the setup goes:
- Not all points will go into Psychic Hammer - about 10-15.
- Not all points will go into Mind Blast - about 15.
- Either Shadow Warrior or Master, not both. (If you can tweak this around and have the skills, you can try having both around!)
- 10 points in Claw Mastery at most. More if you're using Venom as a side-skill. Again, +skills will help here.
- Max either Fade or Venom. No more than a point in the other.
This is a workbook-kind of setup so not everything will go well as the layout suggests. That said,
you may run into trouble!Considering Claw Block? More than one point is a no-no. Let +skills boost it. Same with CoS, although you may want to put a few of your skillquest points into it to help you should you use it, and you should if you run into a crowd. It's more or less a massive "Dim Vision" effect, so you gotta move elsewhere once you set it off as enemies will only go to or fire at where they last saw you. Again, this excludes bosses.
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