I don't mean to blame anyone, you've already mentioned to me that you were under several limitations while adding in the new runewords for 1.21z, such as extreme last-minuteness, 3am coding, etc. You've also mentioned that the odds of future changes are low, but not zero. It's for that reason that I made my suggestions. My post is mainly about testing with someting new, to let people know what it's like. It's true that I was a bit frustrated with not seeing my suggestions exactly as written, but I think that's understandable. Simiarly, I don't know all the seemingly odd caps and limitations that prevent my suggestions from being as expected. For example, I'm currently baffled why the unique wyrmhide boots were given 160-240 cold, 1-500 lit, when I had
suggested 250-500 cold, 1-750 lit (both coincidentally within the cap). Considering WarTravellers adds 2-4k dmg to a phys-based character with 1000% EDamage (This doesn't appear hard to acheive), I expected that 251-1.25k for any character would be fine. Especially considering that the boots are higher level and Elite.
Anyways, considering your points above:
1) "Wonder" has no +Skills, so if someone wanted to use it on a cold merc, they'd be better with a 6-os weapon with 6 MS gems in it. It's impossible for +Skill% to be better than -ResPierce, when the numbers are the same. It's impossible for "Wonder" to outperform that 6-os weapon for an A3 merc. Please keep in mind that my point (1) is just to return the cold pierce to what it originally was in my suggestion. I suggested 24% because I failed to realize that Lo rune would not turn this into 30%, which is what my suggestion requested.
2) My
last post was to suggest using bows for the weapon. I have not edited the post since then, or it would have been noted in the forum as an edit timestamp. That edit was made Tuesday afternoon, so as you mentioned it shouldn't be part of the changes. All of this aside, my point (2) was just a suggestion that the procs be switched to On-Strike, to promote bow useage. I agree that FArmor is possible using other gear, I just wanted it on an item that my char would use normally, rather than messing with my inventory or cube. I understand that elite HitPower rings are becoming pretty popular since they take less space than AbsoluteZero on switch. The new HitPower crafts was a nice and I think balanced change.
3) Yes, increasing the procs to 15% is reasonable, but I was asked to keep the proc % down for Blizz (FOrb would have the same problem), since the screen-clutter slows some machine. GSpike is very GPU-friendly I think, especially in melee (there's no GSPike animation for more than a few frames). This suggestion is mainly because there's space for another mod. I'd be happy to go to 15% procs, and save the mod-space for something neat.
4) I understand this as another Cap-like limtation, no problem
. I think the following would work (based on Uniques mods, but changed for runewords):
TCode = dur
TParam = <blank>
TMin = 100
TMax = 100
Alternatively, replenish durability mod exsts on "Prudence" so you could copy and paste it to another runeword. The replenishing should at least extend the durabilty a fair bit (possibly indefinitely), but most importantly enable repairs for 1 gold which would be super-convenient and awsome. No more cubing with a forge rune to avoid 1-2M repair bills. We wouldn't have to worry about "Wonder" being overpowered in ethereal items, since there's no ED% in the runeword.
5) Meh, forget raising icy thingies then. They'd probably be overpowering anyways. Taking a look at Frostwind, it's a pretty decent weapon, wonder why I don't see it used more often. Toss in a socket with a FrostTear, and it Should be decent for a FrostBiter. You'd lose the +Skill dmg from "Wonder", but gain ias and that IcyHorror revive. Perhaps it would be more popular by removing FreezeTarget and giving either 3 sockets (2 more than normal) or +2 AllSkills. The fairly high (25%) chance of GSpike freezes everything anyways, so the FreezeTarget doesn't do much.