1.6c (4-21-2016)
-The textfile Misc.txt was mistakenly replaced with an older version.
This means that mana/health potions are based on attributes again.
It also breaks merchants selling of multiple gems of the same type (i assume this is just startsone, moonstone, and uber gems).
Things below here are mainly reference. It includes things that simply cannot be fixed as well...it is worth a read at least once for anyone that chooses to mod.
(unsure if this ever was fixed...will read at some point to see)
-Pally Aura Tithe not deactivating correctly in some cases (Lockdown's 3rd post shows a way to replicate it at least)
viewtopic.php?f=9&t=8454-Rejuv potions appearing
Only happens with Find Potion/Item. These are not useable (are regular juvs acting like regular healing potions, and full juvs simply not functioning?...that or neither work). Consider it a trophy, or a virtual paper weight.
-They appear because these skills are hardcoded.
-Misc
-Act5 merc eats offhand weapons
Yes. This will happen. This is a conflict with wereform as far as I remember. Don't trust the one that doesn't transform either. Skills, at minimum, conflict.
-Music volume. at least for some (including me) when the music only plays at full volume. Seems like a fix is found here
viewtopic.php?f=9&t=5734&p=47956&hilit=music#p47956Quote:
Bottom line is you can fix the music slider by adding lines 4701 to 4758 (4758 is the last line) from the HU sounds.txt to the end of the Diablo 1.10 sounds.txt and using that in your data folder.
If your txt program dose not number the lines then just search for the line starting with mortanius_taunt_1 that's line 4701 and copy all the way down to the last line, then add that to the end of the Diablo 1.10 sounds.txt.
Isolated Purgatory 2 crash: possible fix is given here (likely now outdated. The map has been changed to default cave colorings (still no automap enabled)).
viewtopic.php?f=8&t=6257-Not really a bug, but a concern. Oblivion Knights Amplify Damage spell is reducing physical resistance by 100%. This does not seem to be in line with other monsters Amplify Damage values. Likely they are using the wrong Amp version. (likely outdated, amp values are changed. Still is probably good to have this for posterity).
Quote:
6FD0AAE5 should be the value for monsters' amp.
-Smite display issue with Defiance synergy
(response from Baerk)
Quote:
Smite's skill damage description function is very hardcoded. It was coded to never accept the existance of damage synergy possibilities like how defiance was coded into it. If it wasn't for the fact that any other skill description function would display a 0-1 damage on the character screen for smite I'd use an other skill description function so that it can display in the skill description damage listing properly.
It's really there, but the skill description is just too hardcoded to accept its existence.
The following cannot be fixed via text edits, but people should be aware of them.
-Proc'd skills
Some hit/gethit skills will not function, or are buggy. Don't forget about these if new updates are done, and somebody thinks of something 'neat'.
These include, but may not be limited to, Valkyrie, Bladeshield, Blade Fury, and Rabies.
-Auras from completing sets will not cooperate with each other. (Like Hsarus' Defiance and Milabrega's Sanctuary), or even from set and one from another item.
-Oskills and +class skill from different sources will not stack. It will cause issues with even using a skill (Absolute Zero oskill and Laying of Hands class skill for Frozen Armor) if you are not of that particular class. I am not sure what happens if you are actually of the 'correct' class (sorceress in the mentioned case.
I am told that the above is not necessarily true. I have only vague recollection of those two items clashing as they stood at that time.
Edit (1-06) 1.5, and cleanup.
Edit(1-14) Hydra broken, and more cleanup
Edit(1-26) Tithe, Rejuvs, and act5 merc reminder
Edit(4-21-2016) added Misc.txt, and cleaned up a little