Hi HU buddies,
i hv a dclaw sin, and i mean to make her a 'tank' for the team.
early in normal until mid NM, i hv been having a good time tanking
much attributed to some amount of mdr/dr/dr% (30ish/30ish/30ish)
life w/ oak and bo in the team adds up to about 6kish.
(early- mid nm: even boss cud not reli hurt me much, so i have been thankful to the mdr/dr/dr%, which i believe reduced much of the incoming dmg. HP/vit wasn't a big problem at all (at that time)).
until recently, I have a bad time tanking, despite IM, some big mobs, and almost all boss hit me hardly, i got crushed down quickly, esp when being surrounded. for instance, in nm a5, i made a safety armour w/ 4 diamond, helm w/ 4 diamond, and added up to mdr/dr/dr% 80ish, 110ish, 41%, and i still failed to stand there long.
And my team and i had a hard time beating all the way to baal, and finally got promoted to hell.
I now have a similar problem vs andy.
That's about my sin's story.
So my question is,
is mdr/dr/dr% still useful in late game? (my doubt is it doesn't seem to scale well w/ mobs' dmg/magic dmg? p.s. diamonds above are 3 perfect helm, 4 ms armor)
shud a tank boost vit/hp vs mdr/dr/%dr if both cannot be maxed at the same time?---------------------
some basics of my sin
20 dclaw, 20 mastery, 20 fade, approaching venom, 5 block, others 1 pt w/ death sentery, w/ dmg charms adding up to 9k phy dmg w/o venom boost atm.
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wud also like know if venom's worth max-ing, atm the dmg it gives just show up on stat page, but doesn't seem really helping in fight?? anyone has exp here?
Thank tons