kwikster wrote:
Where do I begin...... wow.
Some of what you propose would make HU candyland, plain and simple. One prime example: "Remove immunity form hell bosses all the way starting off andy to like 80% and finishing at baaal at 95% phy resist." + "Slash amp values by half and make it progress like lr" + ez mode for melee, not good. Take your Baal phys res idea, 95% even at 1/2 amp value still means about 80ish after Atma amp, add in the removal of IM and melee now has no fear. NTY. That would set things back. In realitly, changing amp UP by 10% or lowering bosshat 10% would achieve a better result, IM holds them in check. I could see reducing moncurse im to last patch values, but that's about it.
Doubling life/mana leech using the above amp/phys res idea would make it far, far, far to easy for melee to not need support toons. No good. The leech penalty has been around forever, with good amp you can leech but it's not enough to eliminate pot usage which is as it should be IMO. Make it too easy, and the is no need for teams. What's next give them 100% cb as well? (sarcasm)
Reducing ele pierce has been suggested a few times, which I'm all for, but must be careful of overnerf. As we saw with the phys res/dmg debacle of last patch, huge changes can cripple/ eliminate a strong build from usefulness. Mistakes of the past need not be repeated.
As far as boss resist goes and amp values also life leech goes, lets compare it to casters. At baal u took for example, baal isnt immune t any element but is immune to physical, Mele need amp to dmg him, casters got 130% pierce so dont need shit to kill him. So there is 2 diffrences. 3rd one, you say mele are designed to use pots, so why mele zons, blaze sorc or hybrid sorc dont need them at all?? Change that i'm a happy man. Also i can list ton of build that not need pots to survive, but of course mele does. Same time Why mele should need curse when casters dont need one. Thats why i said to remove phy immunity from bosses, and give more life leech for mele, it would compensate range from casters and their amazing pierce values. U say it would make candy walk for mele, but lets be honest, for now it is cacke walk for casters, even with blaze soso and blizz merc i can solo every single shit that come at me. But when i take ww barb even trash mobs can kill me. Also with mele i run onto one phy immune and i'm screwd, with caster it is a bit easier.
Sure my propozal make it cacke walk for mele aslo, but when both are same lvl of easiness next patch we could nerf both mele and casters at the same point to bring it to the hardest lvl.
Try to understan that u cant find middle point nerfing casters and buffing mele, one of them will always be op, but when we buff mele to the pint where casters are now and then nerf both we have higher chance of succes.
And about phy resistance of ball going donw to 80% with amp, hmm lets analize that. Lets say lvl 1 amp gives 10% phy pierce, (lvl 1 lr gives dunno 18% pierce??), than if i have item lvl 1 ctc amp on my mele i have baal 80% phy ress. Than comes caster which have lvl 1 ctc lr he get baat at 81%?? Sure now it is imbalancet, but than op-ness of casters got into play. Now we have 81% elemental ress and we need to add to that -130% pierce from casters which give us -49% boss resist, compared to guess what physical resist ... U know the winner answer, yes it is 80%. So tell me who have better survivability, and boss killing power, my caster that can avoid counters and attack from range with massive dmg due to -40% ress at baal, or my mele which have to take every single counter on himself (counters made by him and even made by other players), and have to still count on that he will land hit (which is guaranted with casters but not with mele), then when he land hit baal still have chance to block that hit, which make it ridiculus to even get a hit in. And take into this calculations caster can spam one skill all time at baal, when mele have to avoid getting one shoted from massive couters, have to drink lots of pots, and still when he land hit in bad moment, read. when he got IM-ed, he(mele) can kill himself, when caster can laugh his ass of off poor mele dying when he run round and kill baal.
Ok I'v wrote too much. Sorry, but just proving my point how boss resist are unfair right now and how IM destroy every single mele character, also how much pot usage on casters is not needed compared to mele who need full cube to at least stay alive.
No one have to listen to me, I'm just putting my 2 cents into patch or at least discussion, last time i did complain about how balance work this patch some one said me to stfu cos i didnt helped nor argued when balance was done. Now i'm saying waht i think about how changes should go, thats all, and it isn't reason to hate me.