Make decay work..
Tal
Tir
+30% Increased Run/Walk Speed
Regenerate Mana +40%
Drain Life +10
+1-2 to Poison Explosion (Necromancer Only)
+2-3 to Poison Dagger (Necromancer Only)
+2-3 to Bone Armor (Necromancer Only)
+150% Enhanced Damage
Adds (154-154) Poison Damage Over 5 Seconds
+5% to Poison Skill Damage
+12 to Mana per Kill
___________________
Glory
Eld
Eth
Ral
+75-100% Damage to Undead
+75-100% Damage to Demons
+10 to Strength
+ 50% enhanced defense+40% Faster Hit Recovery
+25% Enhanced Damage
25% Slower Stamina Drain
Regenerate Mana +20%
Resist Fire +25%
at lvl 19 the added defense will help lets say u throw it in a 100 defense armor thats now 150.. which will keep it on pace with some sets in the area.... might make it a little more usable...
Malice
Ith
El
Eth
100% Chance of Open Wounds
-100 to Target's Defense per Hit
Prevent Monster Heal
+50% Enhanced Damage
+
20% Increased Attack Speed
Drain Life +5
Remove+12 to Maximum Damage
+1 to Light Radius
+50 to Attack Rating
-25% Target's Defense
since ur making it a bit easier.. in the earlier levels.. remove negative things.. on a runeword not used very often a negative is bad... also this gives a 10% increase to ias.. which isn't bad... overall not terrible for a level 16
Stealth
Tal
Eth
+10% Increased Attack Speed
Remove+10 to Dexterity
Change to energy+50% enhanced defense)+25 to Stamina
+50% Increased Walk/Run Speed
+25% Faster Cast Rate
+25% Faster Hit Recovery
Poison Resist +25%
Regenerate Mana 20%
The problem I have with stealth is it is almost purely a casters armor.. so make it that way remove the IAS... maybe add +5 or +10 to energy... instead and maybe 50% enhanced defense.... since twitchthrow is a better option for melees?
Black
Thul
Io
Nef
8% Chance of Crushing Blow
Lower to 5%+150% Enhanced Damage
Lower to 100%+20% Increased Attack Speed
Increase to 40Magic Damage Reduced by 2
+200 to Attack Rating
Level 4 Corpse Explosion (12 Charges)
Change this to Cast level 1-2 Corpse Explosion on killing kind of like hellmouths hasAdds 10-20 Cold Damage
+5% to Cold Skill Damage
+30 to Vitality
+60 to Life
Knockback
This is a fun item... and sadly its not used enough as it should be...
lowered the overall dmg of it ... made it faster.. and gave it a fun option to play with.. I like it
Duress
Shael
Um
Thul
+150% enhanced defense+45% Faster Hit Recovery
+50% Enhanced Damage
Adds 80-160 Cold Damage
5% Chance of Crushing Blow
33% Chance of Open Wounds
+150-200% Enhanced Defense
Drain Stamina 20%
+10% Increased Run/Walk Speed
Resist All +16%
Cold Resist +25%
NEW ONES
HIGH ENDED ones
Mystique
Javelins
Zod
Sur
Jah
+3 all skills
+500%-550% Enhanced dmg
33% chance to cast lvl 20 Twister
+66% Increased attack speed
lvl 5 concentration
+15% life leech
+15% mana leech
Replenish 1 every 30 seconds
Indestructible
Prevent Monster Heal
Ignore Target Defense
Okay..... java.. used for mercs and maybe for a summon necro if they want concentration over fanta? lol.... gives them an option.... anyways I'm picturing a melee zon going up into battle.. nice dmg.. nice ias... twister will stun monsters... it'll have an uninterrupted attack from concentration well not fully but mostly, nice prevent monster heal.. and nice itd... not bad overall I think.... if people won't use because of twister on bosses I'd say remove and replace it with some deadly strike
Tragedy
Fal
Ist
Ber
Lo
Maces
Hammers
Swords
Scepters
Spears
+3 Druid Skills
Level 5 holy fire
+250% enhanced damage
+25% faster cast rate
+25% increased attack speed
+25% Fire dmg
-25% fire res
+30 strength
+6 damage
+100% Magic find
+4% cb
15% deadly strike
useful for fire druids and fire claw druids..... gives options to both... counting holy fire ur looking at -45% fire res.. and +25% fire dmg... it'd be a nice incentive for a fire druid to take... gives some nice strength.... and theres always cb for a fire claw druid... its kind of torn right now between caster and melee... its not really fast enough for a fire claw druid... but u get so much -res... I dunno for its cost.. maybe raising the IAS a bit... I dunno it all depends how you guys would like it to go... could very well remove the IAS.. and add something to mana..... and resistance.. and make it kind of like a fire hoto... I dunno but fire druids need something...
alrighty I suppose I'm done its a lot of changes for mancer if he chooses.....
also could we get some of the ones u've already put in so we know? and what changes were done to runes so we can post what runeword updates we think...
I think new runewords would be wonderful and increases to the lesser used ones would be great...