As many people have suggested trillion times, some unused areas should get some love and add something to the game. And something came to mind not like an alternative to the other ideas for these places, came like an additional stuff to them.
The runewords, lets be honest... most of the low and mid lvls can just be created when you are around 20 lvls over the requeriment(or more), and their value just get reduced when u manage to create them, most of them exist and no one ever never has created it for a utility or even for fun.
act 1 normalIn one of the act1 dungeons at the last floor should be added a miniboss with an accurate difficulty similar or a bit harder than andariel, this boss could have a pretty low chance percent of dropping runes ral, tal. ort and thul, these should should get removed from the regular drop from monsters, and only get by this boss or by buying it on act5.
Obviously the dungeon should be increased in difficulty and size around 5-7 floors
it could be nice if there is added a dungeon on the church behind leoric and the boss dropping the runes being the butcher
just an idea
act 2 normalsame dynamic, but now the runes you farm are amn, sol, shael and dol, again the boss should be a bit harder than dury. Maybe added on the sewers under lost city?? and again 5-7 floors.
act 3 normalagain the same but the runes are hel, io, lum, ko and fal. but more larger dungeon, around 10 floors.
act 4 normalLem and pul, again around 7-10 floors
act 5 normalUm and Mal, 10-12 floors.
So, for now the drop for this runes on NORMAL difficulty are null, the runes cant drop at all, just get by farming these minibosses, BUT, in nightmare these runes are viable to get from normal monsters again (like actually), but with a very low rate (like ber zod jah cham are right now in hell).
This add a better changes for chars to get the runes they need at the lvl they need. As for nightmare:
Act 1 nightmaredrop for the miniboss should be only ist. In hell this rune will be able to find regulary again from normal mobs.
*at this moment you can go get the ist "easy way" from the miniboss or go teddious way farming low runes from normal and transmuting to ist wich its still really hard but now possible*
act 2 nightmarethe rune is Gul, and the same dynamic from the last.
act 3 nightmarevex
act 4 nightmareohm
act 5 nightmareLo
At hell the rune drops are normal just like the way it is atm... Its easy to get any rune in hell, but this system will add the possibility to get runes and make runewords at the appropiate lvls, via farming.
The rune drop from countess on a1 should be removed and return the flag to her as req for andy.
any thoughts?