@Rebel My suggestions are one Safety crafted weapon for increased damage and mdr/pdr and one Holy crafted weapon for increased damage and
redemption aura. Berserk deals magic damage and thus you can't life/mana steal. But berserk kills shit so fast and redemption lets you regenerate from corpses. You can socket your weapons with mal runes and amets for - magic resistance and ias respectively (I think in blue's site, -8% to
magic magic resistance is actually -%8 to
enemy magic resistance for mal rune).
For weapon type, my suggestion will be generic two handed swords, crafted and socketed colossal swords to be more specific. Colossal swords have the best offering on damage and base as. Of course you need some more detailed speed calculation for berserk. Here, you can find some site that can help you (warning: i don't know the exact mechanics of berserk, but ias on second weapon has no effect on your actual speed with zerk according to here):
http://diablo3.ingame.de/tips/calcs/wea ... ng=englishWhen you're choosing equipment, you have to consider these points:
1- MDR/PDR: Berserk drains your defense like no other. No amount of defense will do good in a berserk build. MDR is not nearly as compulsory as PDR as berserk doesn't drain resistances unlike defense.
2- As your defense goes down like no other and you can't steal life/mana because you do magic damage; you HAVE TO get an alternate way of regenerating life and mana because berserk drains a good amount of mana as well. In my suggested build, that alternate way is level 8 redemption aura.
3- Magic resistant/immune monsters/bosses: You also need a way to decrease magic resistance somehow for these. If I'm thinking correctly on mal runes, they are an option. Having someone to lower resist is also an option, or having oskill lower resist-lower resist charges as well. But, lower resist will be a burden to your gear choice. Your best bet will be something that decreases enemy magic resistance as you hit.
4- Balance between damage-dr: Depending on your preferences, you can either load some additional strength with blood crafted amulets/rings which means less mdr/pdr with possible safety crafted counterparts; or using safety crafted amulet/rings in the place of blood crafted counterparts for additional mdr/pdr. Also deciding to socket armors/helms with amets or diamonds also effects this balance as amets give str bonus whereas diamonds give additional mdr/pdr. You have to get the right balance as loaded str will make you a glass cannon and loaded damage reduction will get you nowhere as your zerk barb will deal less damage than supposed. Also, one more point on this, you WON'T get the percentage of the damage you deal with redemption. I don't know how redemption works but i know how it doesn't work. But, you have to kill shit, so that redemption works.
What makes zerk barbs one of the strongest melee builds is the last patch that nerfed gimmicky melee builds like zeal-cb or frenzy-dswing-cb and buffed melee raw damage with buff on strength stat.
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Also, if you're going for crushing blow or something like that, DON'T EVER go for a zerk barb. Frenzy-D swing barb is a much better option as D swing has an unmatched attack speed after maxed frenzy. Frenzy-D swing attacks 3 times more than zerk in the same amount of time.
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blue_myriddn wrote:
mrporter wrote:
They want unearned riches and unearned respect
...
not the deep feeling of self-worth that comes from actually earning what you have.
ARE THESE THE OTHER PEOPLE YOU WANTED TO SHEAD FROM THE COMMUNITY?
Yep.