We have a tons of new areas... new bosses... and again... as every year during the past 10 years... I re-recommend giving love to the maps we already have.
Total Game remodeling concept.
General suggestions, to make the game more fun, the whole suggestions together will improve the play-through and encourage the side questing and farming.
Blood moor - ok
-Den of evil map – ok
-Den of evil quest – ok
Cold plains - reduce map size 50%
-The cave map – remove second floor, change the shape to a small simple round cave with the shape of old Izual’s lair, ¨Coldcrow¨ miniboss drops ¨Rogue’s heart¨ 1 slot charm +10hp.
-The cave level 2 map – delete this map.Graveyard – ok
-Mausoleum map – change map shape to a clone of befallen shrine, chest at the end drops multiple ¨Carrion scroll¨ adds +5hp +5poison resistance to ¨Rogue’s Heart¨ cubing together.
-The crypt map - change map shape to a clone of befallen shrine, chest at the end drops multiple ¨Plague scroll¨ adds +5hp +5poison resistance to ¨Rogue’s Heart¨ cubing together. -Befallen shrine map – ok
-Burial grounds map – ok
-Blood raven boss – drops ¨Rogue scroll¨ adds +10hp +5% poison length reduction to ¨Rogue’s heart¨ cubing together. -Sister’s Burial ground quest – ok
Stony Field – ok
-Tristram – ok
-The Underground Passage level1 – ok
-The underground passage level2 – Add miniboss clone of ¨Coldcrow¨ named ¨Blightcrow¨ (with amazon poison skills) drops multiple ¨Blight scroll¨ adds +5% poison length reduction +5% Faster run walk to ¨Rogue’s heart¨ cubing together.
Dark Wood map – Greatly increase monster spawn, create new map with the following map with increased size:
Attachment:
new dark wood.png [ 21.22 KiB | Viewed 18834 times ]
-The search for Cain Quest – ok
Black Marsh –remove tower’s town portal spire.
-The Hole map – Remove second floor, change the shape to a small simple round cave with the shape of old Izual’s lair, add a Berserker type miniboss that spawns town portal when killed.
-The Hole level 2 map – delete this map. -The forgotten tower map – ok
-Tower cellar level 1 map: replace to an static map similar to ¨Smith forge¨ in size, add cold caster mobs and cold enchanted.
-Tower cellar level2 map: replace to an static map similar to ¨Smith forge¨ in size, add fire caster mobs and fire enchanted.
-Tower cellar level3 map: replace to an static map similar to ¨Smith forge¨ in size, add Lightning caster mobs and lightning enchanted.
-Tower cellar level4 map: replace to an static map similar to ¨Smith forge¨ in size, add poison caster mobs and poison enchanted. -The dungeon of countess map - ok
- The countess boss – ok
-The blood spire boss – ok
-The forgotten tower quest - ok
Tamoe Highlands map – ok
-The pit level1 map – swap with the pit level2 map.
-The pit level2 map – delete this map. -Earth rotter boss – ok
-Monastery gate map – ok
Outer cloister map – ok
-Barracks map – reduce map size 60% -Smith forge map – ok
-Smith boss – ok
-Tools of trade quest – ok
Jail level1 – create a new map with the following design:
Attachment:
new jail.png [ 8.22 KiB | Viewed 18834 times ]
-Jail level2 – create new map with the following design:
Attachment:
new jail level 2.png [ 4.32 KiB | Viewed 18834 times ]
-Jail level3 – create new map with the new design:Inner cloister map – ok
-Cathedral – ok
-Haunted morgue – change map to a boss map similar to Smith’s, add a boss similar to Mortanius for an additional farm.Catacombs level1 – ok
Catacombs level2 – ok
Catacombs level3 – ok
-Catacombs of Anguish – ok
-Tobial boss – ok
-Andariel’s chamber – ok
-Andariel Boss – ok
-Sisters to the slaughter quest – ok
Completed Normal Rogue heart: +30hp +10 poison resistance +10% poison length reduction +5% faster run walk
*Nightmare ¨Rogue’s Heart¨ cube it with normal’s ¨Rogue heart¨ to gain +20hp
*Nightmare ¨Carrion scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +10hp +5 poison resistance
*Nightmare ¨Plague scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +10hp +5 poison resistance
*Nightmare ¨Rogue scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +20hp +10% poison length reduction
*Nightmare ¨Blight scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +5% poison length reduction +10% faster run walk
Completed Nightmare Rogue heart: +90hp +20 poison resistance +25% poison length reduction +15% faster run walk
*Hell ¨Rogue heart¨ cube it with normal’s ¨Rogue heart¨ to gain +50hp
*Hell ¨Carrion scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +20hp +10 poison resistance
*Hell ¨Plague scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +20hp +10 poison resistance
*Hell ¨Rogue scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +20hp +10% poison length reduction
*Hell ¨Blight scroll¨ cube it with normal’s ¨Rogue heart¨ to gain +10% poison length reduction +15% faster run walk
Completed Hell Rogue heart: +200hp +40 poison resistance +40% poison length reduction +30% faster run walk
The purpose of the changes, of some maps to static maps and of others to make them smaller is that, being this way you can deviate to alternate maps and secondary bosses without investing so much time and without deviating much from your path, and always being within the level range suitable for the area. Usually these areas are never visited or it is done until the end when you are already too high level for the area. This also makes the side areas more rewarding towards the final boss fight with Andariel.