As I've been rolling along I've been thinking about re-suggesting somethings from last go round. One being revising pala res auras. Salvation
SHOULD provide more sorb than it does. Why? Simple. Druids can spend 20 points on SoB and get 10 sorb (iirc that is). While a pala has to spend 60 points to get 10 sorb on salvation. No one in their right mind will spend that many points on all res auras just to get those sorbs. Another leftover from the dev team fiasco imo.
Another annoying area, that retarded curse that shows up in nm act1 CP area. That curse that the fallen shaman, among others, casts which amps (50%), slows, reduces fcr (-65%ish) weakens, and is incurable by anything but duration. On top of it, you can also be amped, meaning in CP you can see -75%ish phys res in nm. Playing a zon, for example, with a negative fcr number you can't cast valk.
kramuti wrote:
All druid spirits live better than they used to due to some changes from Baerk some time ago. Having them live longer is probably not a good idea, as slappy points out.
That was never done. It was to be part of his next patch. The intent was to not have spirits wandering into boss fights as much.
Baerk wrote:
NOTE: This is NOT some generic suggestion discussion thread. The only type of suggestions that should be fired off in this thread are the type that have no real reason to be possibly opposed such as skill description fixes. Things like mana progression changes or something more controversial should have their own threads started so that people can actually notice threads relevant to their interests be starting up instead of just attempting to sneak changes in here under a generic name.
I'm not actually coding the next patch yet. This is really more for self reference so later when good changes/fixes get accepted early (such as skill description corrections) they don't accidentally get forgotten and thus slip through the cracks.
1) Fix max summon count on necro skele mage description.
2) Reduce mat duration to fixed 50 from 100 + 25 per lvl to drastically reduce Moloch's Lag.
3) Set catapult AI to idle to kill their lag once and for all.
4) Double character gold carrying capacity.
5) Quadruple stash gold storing capacity.
6) Reduce decoy cool down time to 7 seconds.
7) Properly adjust merc AI/missiles
8) Adjust druid spirit AI to prevent it from getting too close constantly for a melee.
9) Implement statfix plugin to fix potential display bugs.
Dated:Sat Oct 29, 2011 9:19 am