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Melee characters, when do you get rid of deaths combo?
https://forum.arimyth.com/viewtopic.php?f=10&t=494
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Author:  tbdcmike [ Sun Nov 15, 2009 6:30 pm ]
Post subject:  Melee characters, when do you get rid of deaths combo?

So I've got a fury druid up to 50, mid Act 5 normal single player.

I've found a few upgrades to the gloves, but I'm trying to figure out what to switch the belt out with.. I'll be losing 15 to all resists and 10% LL if I take it off... Maybe a blood crafted belt?

Author:  Kannli [ Sun Nov 15, 2009 7:09 pm ]
Post subject:  Re: Melee characters, when do you get rid of deaths combo?

string of ears and a bloodcraft or venomgrip

Author:  blue_myriddn [ Sun Nov 15, 2009 9:48 pm ]
Post subject:  Re: Melee characters, when do you get rid of deaths combo?

Orphans belt/gloves is also a winner at that level too. The +100 life goes a long way when boosted by druid buffs.

Author:  nedder [ Mon Nov 16, 2009 12:45 am ]
Post subject:  Re: Melee characters, when do you get rid of deaths combo?

I switch when other CBF items become available-

50 - waterwalks
58 - ravenfrost

Author:  hex [ Mon Nov 16, 2009 4:50 pm ]
Post subject:  Re: Melee characters, when do you get rid of deaths combo?

nedder wrote:
I switch when other CBF items become available-

50 - waterwalks
58 - ravenfrost


This

The added benefits from the combo only sweeten the deal. Mid 50's to low 60's is a average time to get out of it tho.

Altho...i remember hanging on to it till a2 nm-ish once, since nothing better cropped up

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