Here's a rough change log of the work I've already done for the next patch. I agree with a lot of what you said. Counterless skills are gone, unless they have a timer like firewall. I haven't gotten to buffing tank items, but its on the list. All of this list is subject to change.
HPTable = 200,200,200,300,350,400,450,500 increased boss absorbs from ~15-20% to ~30-40% increased boss PLR from ~40-50% to ~80-95% increased minor boss skill damage multiplier from 375% to 500% increased major boss skill damage multiplier from 550% to 700% act boss hp multiplier increased from ~8000% to 30000% (like old HU)
moved the entrance to soulmancers plains to the drifter caverns in act5 (increased to a lvl 95 area in hell)
reworked unique charm and challenge tome stats: normal challenge: +0.25% max hp per level (25% max hp at lvl 100)/ +10% mana nm challenge: +0.25% max hp per level (stacks with normal bonus for total of 50% max hp at lvl 100)/ +10 mana hell challenge: +1 all skills +50% enhanced damage +5% reduced curse duration
normal soulmancer charm: +40hp/+40mana/+5all res nm soulmancer charm: +10 magic res/+60ar/+40hp/+40mana hell soulmancer charm: +3 ele,magic,poison pierce/+60ar/+40hp/+40mana nm samhain charm : +60hp/+60mana
The changes to the normal and nm tome challenges bonuses makes the hp% bonuses unique charms give more accessible. In 2.0 you get 40% max hp from unique charms but it is spread over 4 different charms that come from some tough bosses that are out of the way. Now they are lot more accessible on a normal play through. They also scale with level so you wont get a huge hp% bonus as soon as you complete them which would disrupt the difficulty curve of the game.
removed energy from most items and replaced it with mana removed extra dmg from facets, besides extra phys dmg removed charms from the gamble screen reduced gold drops by ~80%
All classes start with 10 energy Increased hp per vita on all classes:
Class hp/mana: Barbarian: 5 hp per lvl, 6 hp per vita; 2 mana per lvl, 3 mana per energy Amazon: 4 hp per lvl, 5 hp per vita; 2 mana per lvl, 4 mana per energy Paladin: 4 hp per lvl, 5 hp per vita; 3 mana per lvl, 4 mana per energy Assassin: 4 hp per lvl, 4 hp per vita; 4 mana per lvl, 4 mana per energy Druid: 3 hp per lvl, 4 hp per vita; 4 mana per lvl, 5 mana per energy Necro: 3 hp per lvl, 4 hp per vita; 4 mana per lvl, 5 mana per energy Sorceress: 2 hp per lvl, 4 hp per vita; 5 mana per lvl, 6 mana per energy
general skill changes: buffed poison damage so that its good for trash mobs buffed dmg% and def% on all melee skills and passives from ~48+8 to 60+10 caster skills now require energy to scale damage each point of energy up to 150 gives 1.2% syngergy and then each point after 150 energy gives 0.2% rebalanced summons to require more hard points to be tankier
sorc increased fireball radius by 40% increased glacial spike radius by 40% buffed damage of most skills reduced firewall damage slightly
assassin added a 45 frame timer to shockweb doubled shockwebs damage reverted wake of fire to old version, it has NHD of 4 frames and causes counters reworked inferno sentry to shoot projectile like immolation arrow reduced lightning sentry damage slightly
druid buffed volcano, fissure, molten boulder reduced volcano NHD from 10 to 7 hurricane and armageddon can no longer be cast at the same time, pick one increased damage on hurricane and armageddon slightly arctic blast reworked to be like inferno firestorm now has a NHD of 5 frames and causes counters
necro amp and LR have an addtional -5% res when you put atleast 1 hard point in them buffed boner skills added phys damage back to golems reduced golem elemental damage reverted skele mages to archers with phys dmg
paladin increased pierce on elemental holy auras from 5+1 per 4 levels to 5+1 per 3 levels conviction has an addtional -5% res when you put atleast 1 hard point in it
barb frenzy increased to 6/5 weapon damage double swing converts 50%+3% per level physical damage into magic damage double throw increased to 4/3 weapon damage
_________________ LockDown wrote: Go outside.
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