Dang, this thread got derailed pretty badly. Hopefully a modder can erase the 3 posts above this one, or at least move them to the Tech Support forum where they belong. Also, it probably would have been a lot faster to just use the search button for the answers to your Loader questions.
Arca wrote:
I think it might actually be better to use an Act 1 merc in the long run, though phys immunes will pose a slight problem, but your poison damage might help fix that, that an Amp. Trash may be annoying at times with this char...
Phys immunes mostly just exist in Hell difficulty, so maybe switch to an A3 merc, or a fire/cold rogue. The Fire rogue would need an exploding arrow bow though, she doesn't use her exploding arrow spells very often. I think the fire rogue would work out well and gets you InnerSight. In the long run, it might still be better to get an A3 for Hell, since once your LRes has broken immunities, it's very easy to load the merc up with -%Res and wipe out any trash.
I don't think the melee necro will be able to rely on the poison damage from PStrike. Keep in mind that at lvl 20 the skill only does about 150dps. Even if we used Venom gear, it would probably still only be doing about 1k dps (however that occurs around level 45, so maybe it won't be bad until about lvl 70). Poison damage will help prevent certain monsters from healing though, which can be nice.
So does anyone have ideas for offence besides mercs and PStrike with Venom?
If we want to persue the phys-damage route, then level 20 PStrike gives about 400% SkillED for daggers, but daggers are pretty useless, with the only exception being the lvl 90 unique (indistructible). But it's not good to design the char around waiting until level 90 before playing it. The text files show that a lot of weapons get 2.25% SkillED per str or dex, so I don't think SkillED will be too big an issue. Perhaps it's better to consider elemental damage as an offence. I was thinking that a reasonable weapon for around level 45 was "Harmony" javs. That'd get us a nice level 20 DeathKnight (While the other Neco summoners are wakling around with like lvl 15 Death Knight... heh, noobs), the option of a lame little lvl 6 Valkyrie, Vigor to help us walk comfortably (preserving high defence), and a Ko rune for the ARating and blocking boost.