If you remove dr%, all you are doing is making amp/decrep actually work against bosses.
If you remove absorb all ele damage vs bosses will be multiplied by 5 compared to now:
Below assumes char has no convic/LR and 100% pierce (average amount)Current:
1k hit base
75% res + 40% sorb = 50 dmg.
100% pierce = 250 dmg.
If you reduce skill damage by 80%:
200 per hit base
75% res alone = 50 dmg
100% pierce = 250/hit
Below assumes the phys char has a pocket necro who maxed ampPhys damage now: (assuming lvl 55 amp w 20 hard pts (-30% DR))
1k per hit base
75% res + 70%DR (only effects amp/decrep -phys res)
250 per hit base
-30% amp = 250 per hit (no change, 71%+ amp required)
Phys damage after: (assuming lvl 55 amp w 20 hard pts (-30% DR))
1k per hit base
75% res + 15%DR hat
250 per hit base
-30% amp = 400 per hit (phys res is reduced by 15% to 60% total)
Below assumes the phys char has only ctc lvl 5 amp (-12%)Phys damage now:
1k per hit base
75% res + 70%DR (only effects amp/decrep -phys res)
250 per hit base
-12% amp = 250 per hit (no change, 71%+ amp required)
Phys damage after: (assuming you leave 15%DR on hat to temper the effect of amp)
1k per hit base
75% res + 15%DR hat
250 per hit base
-12% amp = 250 per hit (no change, 16% amp required)
Remember phys damage is usually lower than elemental damage at similar char/skill/gear levels and has an accuracy check + can be blocked (usually 33-50% block)
So no, if you remove the absorb and reduce skill damage you don't need to give bosses any more hp, you get the same outcome without risking damage rollover and your listed damage more closely reflects the damage you are actually doing (Only resistances adjust the damage you are doing rather than forcing an 80% reduction)
Uniqueitems.txt with no absorb/DR% for SP: (Act bosses keep 25% absorb to their main element and amp/decrep actually do something vs bosses)
Suggest returning HP table to 300,350,350,350,350,350,350,350
http://www.filedropper.com/data_9
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