Mas notas
Thoughts on Act3 Norm
-Sszak - Killed lvl 32. No gear changes. With the removal of immunities, the spider got a lot easier. Damage should be upticked a bit. The poison is still long lasting, just not nearly as hard to deal with.Used about 4-5 (and several more to keep A1 merc up)health potions, and a row of manas. I do like the idea of actually being able to kill this damn thing with a phys melee character...at least in normal
-Sarina : killed lvl 35, same gear. Hits like a fairy. Most I saw taken off was maybe 200 life.
-Empyream band ring. The FHR at 45% is too high in my opinion. The rest of the stats are fine, but this should be lower to something like 15%. Hitting higher FHR breakpoints this early should not be given with a pair of these rings and nothing else.
-Chimera - lvl 35 or 36 seems essentially the same is it always has. Moderate use of health pots, needed to move once to let health potions act without being poisoned and whatnot
Leviathan - lvl 36 Has never been a danger, and still is not. I would actually like to see this monster replaced (not a trivial proposition, but doable). Does anybody even ever fight this thing but me?
Hatestorm - his blades and jav attacks aren't so spikey on crits. Could use a bit more damage though. His light attack from sky. If you don't have at least decent MDR, I don't really see how folks are going to stand and yawn. With decent values, it can probably be mitigated almost fully though I would imagine...I currently don't have squat for MDR (+5). Killable, but not a lazy fight for a fresh character.
Travincal Council - 37-38. THE PHYS 'IMMUNE' ONE STILL KILLS HIMSELF. I did not notice this until 1.5. Overall, the council is very weak. Killed them all, and only the cold one required a potion while just swingin away
Mithia: killed lvl 39. using lachdanan set, crap jewels in weap, nada in armor. 4 health potions. Meteors are only real damage dealer. Those aren't too bad, if hydra and/or tornado is beefed a little
Mephisto: killed level 41. switched to (well) jeweled Tancred helm, Manald and Empyrean rings, and put a little bit better jewels in Lach's weapon (i laughed when i ran into the old display bug of too many mods, oh the things i miss about this game:)
1.3k-3.5k damage, 12.1k AR, 7%cb, 24/40 MDR/PDR, 27% magic res, 32 lifeleach, 112FHR, 3.6klife. 75%block, 82%FBR, 169lightres (no, you are not going to pierce my res on norm).
When the spells stacked (2 lightning from sky)+lightning orb took me to less than 1200 life several times. Once, below 500.
I didn't have to prepare for this like in the past (as much much leech, MDR and light absorb as you can get) and level to about 44. Still, I don't think this is quite as easy as I was beginning to believe it was going to be. wiping 3k life on a set of bad rolls is not THAT weak.
-Map of Trials - level 35 - warning possible spoilers
I really liked the entering tileset and the bossroom coloration of the tileset.
I never did this before now, so this is complete conjecture as to what I thought the plan of this was meant to be...am probably totally wrong, and I have not read anything about it...It seemed that the boss would have been immune to everything if the new maxres mod wasn't implemented, and this seemed to mean that I would have to kill the orb...which had no life bar? it eventually summoned stuff, but this was after I killed the boss in about 15 seconds.
-Why is magic resistance so popular on items atm? It is essentially useless at low levels, as there is very little that does direct magic damage? Just curious.
Dunno how/when I can provide more heavy feedback like this since I start work again tomorrow, but I will try when I get the chance.
Thanks again for all that had a hand in the patch (wittingly or not). I have enjoyed playing again after being gone for close to a year.
_________________ The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos
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