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 Post subject: Doubble clicking the mod in D2se Results in..
PostPosted: Sun Jan 10, 2016 7:28 am 

Joined: Sun Jan 10, 2016 7:23 am
Posts: 29
Hey all, As the subject states, I have done everything as advised on the main forum. When I double click to run the mod.. D2se closes and nothing happens. If I click run plugin instead of double clicking the mod in d2se, Same thing happens.

I tried running d2se in compatibility mode windows xp service pack 2 and 3. Both resulted in this error message when doing the same thing stated above.

(It wont let me attach the photo because the attachment quota has been reached..)



I am on windows 8.1 also.


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 Post subject: Re: Doubble clicking the mod in D2se Results in..
PostPosted: Sun Jan 10, 2016 7:47 am 

Joined: Sun Jan 10, 2016 7:23 am
Posts: 29
Update, Everything in the above still stands. But! When I run Diablo II lord of destruction on my desktop from the original install by Cd I did. It shows the armyth network in the gateway. So I made an account and logged in. it said welcome to Hell unleashed. But As soon as I join or create a game, The door slightly opens then I get an error: ACCESS_VIOLATION c0000005

Also, if I then run the d2 from D2se or Diablo 2 on my desktop not Diablo II lord of destruction. Then the d2lod will not show the gateway and I must got into d2se and double click the mod, resulting in d2se closing. Then running d2lod icon from desktop will then again show it..

!UPDATE!

Here is a log I found in my diablo 2 folder.

---------------------------------------------------------------
******* Realm startup at 2016-01-10 22:30:59.113
---------------------------------------------------------------
22:30:59.113 ------------------------------------------------------
22:30:59.113 2016-01-10 22:30:59
22:30:59.113 Diablo II running under Windows .Net (Version 6.002)
22:30:59.113 Vendor: Intel
22:30:59.113 Version: Pentium III (no brand) (Type 0, Family 6, Model C, Stepping 3, Brand 0)
22:30:59.117 Speed: Approx. 3399 MHz
22:30:59.117 Total Physical Memory: 4096.00MB
22:30:59.117 Application Path: C:\Program Files (x86)\Diablo II
22:30:59.120 Local IP: 192.168.0.4
22:30:59.120 Computer name: *******
22:30:59.120 ------------------------------------------------------
22:30:59.120
22:30:59.120 imagehlp.dll loaded for better stack crawls.
22:30:59.576 Detecting boards which support Direct3D...
22:30:59.576 Initializing for Direct3D on NVIDIA GeForce GTX 770
22:30:59.598 Driver: nvd3dum.dll
22:30:59.598 Version: 0.0.0.0
22:30:59.598 Supports AGP texturing: Yes
22:30:59.598 Supports mipmaps: Yes
22:30:59.598 Supports gamma control: Yes
22:30:59.598 Supports gamma calibration: No
22:30:59.598 Supports 32 Bit Cutscenes: Yes
22:30:59.598 Supports 24 Bit Cutscenes: No
22:30:59.598
----------------------------------------------

22:30:59.603 Opening Direct3D window at 640x480...
22:31:00.081 Texture Memory Total= 4095.938 MB, Free= 4093.594 MB
22:31:00.081 Local Total= 3072.000 MB, Free= 3069.656 MB
22:31:00.081 AGP Total= 1023.938 MB, Free= 1023.938 MB
22:31:00.081 Ignoring AGP Memory
22:31:00.954
22:31:00.954
22:31:00.954 ------------------------------------------------------
22:31:00.954 PROGRAM: Diablo II v1.10
22:31:00.954 COMPUTER NAME: ******
22:31:00.954 USER NAME: Dminge13
22:31:00.954 TIME: 2016-01-10 22:31:00.954
22:31:00.954
22:31:00.954 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
22:31:00.954 Fault address: 6F84973F 01:0000873F C:\Program Files (x86)\Diablo II\D2Direct3D.dll
22:31:00.954 eax:00000000 ebx:00008000 ecx:3fff9a98 edx:ffff6c60 esi:6f862e6c
22:31:00.954 edi:00531000 ebp:00000000 esp:0018e748 eip:6f84973f flg:00010246
22:31:00.954 cs:0023 ds:002b es:002b ss:002b fs:0053 gs:002b
22:31:00.954 Stack bytes:

Says that D2Direct3d.dll was the fault address. Should I reinstall d2 and not check the 3d option?


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 Post subject: Re: Doubble clicking the mod in D2se Results in..
PostPosted: Sun Jan 10, 2016 11:19 am 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
C:\Program Files (x86)\Diablo II\D2Direct3D.dll

Bad! HU cannot exist in program files (either of them) Bring HU up to C:\HU
Don't know if this will solve it, but it is an issue. Also, use the glidewrapper (i have heard that the newest one has issues...1.4e, so I would suggest getting 1.4d of Sven's glidewrapper...i don't know which is included with the HU files.

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The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos


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