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 Post subject: HU 1.5a .TXT files.
PostPosted: Wed Dec 02, 2015 8:38 am 
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Data folder contains all .txt files from the 1.5a patch.

https://dl.dropboxusercontent.com/u/153 ... 20Data.rar

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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Wed Dec 02, 2015 5:02 pm 

Joined: Sat May 04, 2013 7:53 pm
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Much obliged.


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Thu Dec 03, 2015 3:31 am 

Joined: Wed Dec 12, 2012 7:24 pm
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Now we can call this an open source mod. :D

Thank you for all your efforts and help PureRage, you are awesome. Now if you could just edit and upload that res-cap string to fix the challenge bosses and also tell me how to fix hydras, my life will be complete.


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Thu Dec 03, 2015 7:16 am 
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Quickly looking through skills and monstats.txt, the hydra1 hydra2 and hydra3 monsters are using the skill "HydraBall".

The skill HydraBall uses no missile lol. Was hydra supposed to have aoe damage or not?

If it's supposed to have AoE damage:
1: Copy the fireball line in missiles.txt to a new row at the bottom and name it hydraball
2: Change the Skill column for the missile to Hydra. (maybe also drop the radius to 3)
3: Open skills.txt, ctrl+F for the HydraBall line, and add hydraball to srvmissile and cltmissile column.
4: Fine the Hydra skill line and change the sumskill1 column to HydraBall

If it's not supposed to have AoE damage:
1: Open monstats.txt and ctrl+F for hydra1.
2: Change the skill1 column to HydraMissile for hydra1, 2 and 3

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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Thu Dec 03, 2015 7:31 am 
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Quickly updated the strings in the SP version, link is updated

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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Fri Dec 04, 2015 4:31 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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It was supposed to have a fireball type of splash according to mraw. I don't know if I'm smart enough to copy those skills over like that but I'll try.

Does the ID number for the skill matter? should I just put 62 like fireball says?

Also, there is no hydraball skill in my skills.txt, just a hydra. There's also a hydramissle that already has hydra2 as its srvmissile and cltmissile. I'm so lost :(

If it matters, I'm looking at the 1.5b version, not 1.5a, but hydras still don't work. I tried to copy that as best I could and ended up with a hydra that disappears after 1 second, but my sorc casts a fireball, lol.


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Sat Dec 05, 2015 12:27 pm 
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The ID has always has to go up in ascending order, so if the previous sills ID was 450, our new skill would be ID 451.

Hydra:

The skill "Hydra" will have a skill name listed in the sumskill1 column. This is the skill the hydras will use. Just remember to change the skill listed in monstats.txt for hydra1, 2 and 3 to match the entry in skills.txt.

For a fireball, just copy the fireball line to the bottom and rename it NewHydraBall or something. Make sure you add the name to the hydras sumskill1 line and in monstats.txt too.
---------------------------------------------------------------------------

Next change the client and server missile on the newhydraball skill to something unique like hydrafireball or something similar.

---------------------------------------------------------------------------

Next open missiles.txt and copy the fireball line to the bottom of the file. change the ID etc so it's the next number in ascending order.

Scroll along to the Skill column, and set it to Hydra so the missile reads the hydra line for the damage.

Save and test in game.

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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Sat Dec 05, 2015 5:08 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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I'm afraid since I was messing with it last night I probably won't get it to work unless I get box-by-box input settings. Between the hydra skill, hydraball, hydramissile, etc, I just don't see it being salvagible at this point :(

If anyone gets it to work and just uploads their skills and missiles txts, I'd just copy those settings into mine.


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Sat Dec 26, 2015 1:30 pm 
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Joined: Mon Aug 31, 2009 11:28 am
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Location: Vancouver, BC
I've created a program that will generate web pages with the information for sets, uniques, gems/runes, cube recipes, and runewords. The program will work on almost any set of diablo 2 mod text files. There are instructions, but for this particular version of HU, you can just drop in my edited "Properties.txt" into the excel folder with the other text files, then toss in the program into that folder and run it.

A nice perk of the program is that it lets you know when there's a typo in the text files (although it will then omit the offending line or item from the web page created). For the files linked to in the first post, there were two errors that should be fixed:

Runes.txt
Judgment: T1Code2 - Skill Stun Item not found
Vengeance: T1Code2 - Skill Vengeance Item not found

There were some other issues highlighted by the program, but they were just case-sensitivity issues (those items won't be included in the program's output web pages, but D2 won't have problems with those items).


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Sat Jan 02, 2016 9:56 pm 

Joined: Tue Sep 01, 2009 8:12 am
Posts: 105
PureRage-DoD wrote:
The ID has always has to go up in ascending order, so if the previous sills ID was 450, our new skill would be ID 451.

Hydra:

The skill "Hydra" will have a skill name listed in the sumskill1 column. This is the skill the hydras will use. Just remember to change the skill listed in monstats.txt for hydra1, 2 and 3 to match the entry in skills.txt.

For a fireball, just copy the fireball line to the bottom and rename it NewHydraBall or something. Make sure you add the name to the hydras sumskill1 line and in monstats.txt too.
---------------------------------------------------------------------------

Next change the client and server missile on the newhydraball skill to something unique like hydrafireball or something similar.

---------------------------------------------------------------------------

Next open missiles.txt and copy the fireball line to the bottom of the file. change the ID etc so it's the next number in ascending order.

Scroll along to the Skill column, and set it to Hydra so the missile reads the hydra line for the damage.

Save and test in game.


Since he seems to not be able to get it to work, could you do as he said and fix it (since you seem to know how) and upload it for him? Would really like hydra to work again... :P


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Sun Jan 03, 2016 3:18 pm 
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I reviewed the HU v1.6 files, and found these issues with Hydra's situation:
1) The Hydra summon (hydra1) in monstats.txt was given the skill "hydraball", but that skill doesn't exist. I returned it (along with hydra2 and hydra3) to using the skill HydraMissile. They were also given a missile called hydraball, so I erased it (they don't use missiles anyways).
2) The HydraMissile skill was using missile hydra2, but rather than investigate that missile, I just switched it to hydraball, as recommended earlier in the thread.
3) The hydraball missile looked like it was a clone of firebolt, so I copied the row for "fireball" and pasted it over hydraball, except for the velocity (22), and range (25). I set the Skill field to Hydra. I changed the explosion range from 5 to 3, as recommended earlier in this thread.


Now the Hydras are casting HydraMissile, which uses a fireball-cloned missile called hydraball, which causes damaged controlled by the Hydra skill. This should be an acceptable fix, but someone should test it very soon.

Modified HU v1.6 files:
https://dl.dropboxusercontent.com/s/8slfnzbtk17l684/HU%20v1.6%20HydraFix.zip?dl=0


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Mon Jan 04, 2016 4:15 pm 

Joined: Tue Sep 01, 2009 8:12 am
Posts: 105
You're the man. Tested it out on a char I was leveling. Works fine.


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 Post subject: Re: HU 1.5a .TXT files.
PostPosted: Fri Jan 08, 2016 3:07 am 
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Hydra was changed to cast fireball at one point. This was seen to be way to strong. It was changed back, but not quite correctly. The last patch Mraw was making, this should be fixed. I imagine the skill being pointed to was deleted, and the other fields weren't corrected appropriately in 1.5a.

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