kramuti wrote:
-agree: would be nice for the DoT spells from the sky had a marker first. It may be a pain to do depending on what spell had to be used to clone them. (it looks like Tstorm ot FoH clone...havent looked). Lightning ball does (meteor clone it looks like).
Therer are plenty of ways to live early on. Hell, i used skulls in armor and helm for regen for quite awhile. (granted I am playing a fury wolf, blah blah).
-kinda agree with oak/BO. It does seem harsh that a few gems can give you more life than a 20 skill point investment. (i would like to see about 30-35% max life for these. like blvl +lvl/(5 or 6). Still, I am very happy to see an end of Oak and BO characters standing in a corner, and the diversity it promotes is at least good.
Haven't played with guided arrow, but autopierce was taken away a long time ago for a reason. Giving some of the regular unique bows some pierce, or early sets (like flavie's) or the like may not be a bad idea.
In short, I can agree with some of your points, however, you post comes off simply as whining.
This patch so far is fun as all get out. Play some, and enjoy how much has been added into the patch.
There are so many quality of life changes alone, that you should at least find some solace in your apparent misery. (ty for a lot of map changes, and omfg thanks Rage for the ReturnTome).
It's not perfect, but the totality of the overhaul was very well done from what I have played. Making small changes in the future can make it even better. I will still enjoy this patch for quite awhile.
I played a blaze way back when, blaze itself would damage and force the enemy to not be reset. It was broken in terms of damage, but the useability and lack of ability to clear I personally think balanced out it's power. It's just dumb that the spells don't reset the 'hit' counter so to speak, so bosses just heal.
Skulls wouldn't keep me alive, hell even diamonds wouldn't with how much damage the spells do and how little the diamonds protect now.
As for GA pierce being removed, it was removed way back when in the earliest rendition of the game when melees ran supreme and amp was disgustingly high. It no longer needs to be so restricted.
Whining? Maybe. I made this post after crashing like 20 times in a row and getting fed up with the bullshit.
Someone pointed out that it's balanced that the classes don't exist anymore, all it does is wash out their usefulness. Having a druid/barb is pointless when you can run a melee paladin now. The party will maintain similar health levels, but you get absurd amounts of strength from auras. Or run a dclaw and get a much tankier, higher damage melee unit. It's just silly, since the melee components of barb/druid doesn't come close to a dclaw, and while it may be close to a paladin the party comp is much weaker when you can zap a shit ton of res via auras or offer a huge chunk of ED(and or attack speed).