hunterAS wrote:
when you rush someone they have inadequate characters for the content which means they'll want to be rushed again and you end up with a noob at the end begging people for items... its much better to let them learn tactics and how to beat bosses so they become better players.
this is the exact reason i think the game should be more manageable for at minimum 2 players to play through. as it stands you need a large group or high lvl char help. if it was feasible with 2 or so players a lot more people could play and progress. its a cesspool of waiting right now. i was stagnating in act 5 normal for almost 3 weeks. leveled to lvl 66 and still had no chance killing most stuff with nicely crafted and gambled gears.
i dont like the idea of having to rely on someone to "rush" me through the game. i think it should be toned down a little bit difficulty wise. keep the anti rush mechanisms in the game just make it more feasible for people to play through instead of being rushed