kwikster wrote:
All good points Delta. Now a few of mine. Bosses keep getting stronger, more volatile damage number or spells. Spawn level gets bounced around a bit. Then we buff survival skills on close combat toons. Instead of buffing toons, scale back bosses. Then if need be scale back ranged toons a bit. As Soulmancer once said, small changes can have a huge impact on balance. We're seeing that as true in the last few patches, some find it easy others find it tediously difficult. There has been little middle ground, it's one or the other.
Valid Points Kwik. The last full 8 player game I was in on HC the team really didnt have problems (it was norm though). The challenge is gettin 8 people on with the small community. If we do tier down the overall difficulty then we'll have elite players killing hell baal in 3 days or people will complain that changes need to be made to stop rushing or that its too easy. Thats how the anti-rush measures got put in and it really didnt stop it. Its a constant balancing act and a moving target. I agree though I'd rather not make changes in haste without testing.