locryan wrote:
There was issue brought up with the moving of many sub-bosses. TBH I actually like the moving of the bosses. I feel like the variety managed to help keep some interest for me, and I also like Rawk's idea that some bosses will move around each patch to keep variety. It seems many of the community did not like the extent to which bosses were moved which I can understand as well. It seems that we can try to come to some agreement as to what extent of boss moving is ok. Maybe the switching around of pre-act bosses would be ok while moving most other sub-bosses to original positions? Or do people believe everything should return to original positions.
The moving of bosses isn't bad in and of itself. The problems I have are as follows. 1) New boss locations in a massively smaller area, think Durance of Blood with all the critters there.2) Sub-bosses in A1 damages not scaled to available gear without time spent farming, gambling or crafting so early on. Not saying it should be a cakewalk, but toned down a bit to correspond with act and expected levels.Another issue that was brought up was the difficulty of finding required party dynamics, namely the requirement of having BO and Oak to progress at a certain point. Some people like the idea of merging oak and bo into one buff, and increasing the power of that buff. I can see the logic behind this idea, and i originally agreed with it, but after thinking about it I am not sure it is a good way to solve the issue. I think Barbarians would be more popular than druids and druids would likely fall off the radar as their main unique identifying asset, oak, would be gone. Also it was suggested that the duration of this hp buff be reduced to a couple minutes. With the current situation this would really hurt any non barb/druid that had to farm solo. As a sorc I don't think i would feel anywhere near safe farming trash in a5nm with 6.5k life considering that blue serpents in arreat seem to be able to put out a charge for more than that life total. Maybe this is supposed to be a party mod, but its unrealistic to expect that everything be done with a party including farming trash. Maybe people disagree? Sadly I don't have any good ideas for this oak/bo issue as of now.[/quote]
I didn't care for the idea from the word go. Pally's have lost quite a lot, more so than any other class due to so many auras on gear these days. If anything we need to roll back some of the available auras on gear. It used to be a good party had to have a variety of toons in various roles, remember the prayer bot barbs?locryan wrote:
For myself, overall I've been enjoying the new patch. There are good things and not so good things and hopefully we can take the good with us and leave the bladesin bug behind at some point.
Anyway, hopefully some of this makes sense.
I've both liked and disliked the patch, some of the issues were due to it being somewhat rushed out, some a lack of a good true testing.