FuryCury wrote:
muleofal wrote:
FuryCury wrote:
2 patches ago hydra was the same as it is now cept bolt vs fireball. You could easily hit 40k hydra with this build. However, how many hydra sorc's did you see? 1-2 on the entire realm? You aren't only reverting hydra back to what it used to be, but you're also nerfing the raw damage numbers on hydra itself, and how many you can have up at 1 time. This means hydra is now doing 1/2 the damage it did when it was considered a sub-par build.
This is the equivalent of Blue's nerf to melee, completely overboard.
If the purpose of this is to make the hydra sorc a character that gets rushed then power lvled and is only used as a chant bitch, you have accomplished your goal.
Oh come on man, you made one yourself twice this patch and saw how powerful it was.
Just because there were only one or two hydra sorcs doesnt mean it was underpowered at all. It was just undiscovered.
If you think a sorc having 12 fireballs/bolts spitting each second or so each doing 40k+ damage is "fine", then other
Classes need a serious buff to compensate.
I'm trying to conceive the build as a whole. You are right, in the current state of hydra it rapes, it should be nerf....but how hard? All I did was give an example of how it used to be, vs how you want to make it.
We have to look at what makes hydra OP. First the raw damage....ok, give it a 25% nerf. Second was that hydra spitting out fireballs owned trash, ok revert back to firebolt. At this point, anymore of a nerf is killing the build.
If we take hydra as stated in the last paragraph, it has an ed AND aoe nerf, does it really need to be nerfed more?
A hydra sorc trying to solo Ancients Way will take 3-5x longer than it used to due to no aoe on its attack, added with the raw damage reduce atleast. I just fall to see how killing the build = balance.
We all know every build has its niche, hydra was good at everything last patch, do we have to make it so its good at nothing this patch? hence my Blue comment.
I appreciate all the work others are doing on this patch, however, making an OP build into a useless build defeats the purpose. We strive for a happy medium.
I don't actually think the change back to firebolt is the issue (since the build has no AOE damage, I'd actually prefer it to keep its fireball). I think the problem is more in the amount of hydra heads it had and how fast each of them cast. Since it's able to be cast from afar and counters are directed towards a targetless hydra, having it cast 12 fireballs every second or so made it overpowered.
I do agree with you that overnerfing things isn't the way to go, and looking back at my original proposals, maybe that was too much of an idea for a nerf. But I think the real issue is 1) how the skill functioned, and 2) how quickly 4 hydras was taking demons out. I don't think that just reducing its damage changes anything to fix the issue... a hydra sorc killing bosses in 25 seconds rather than 20 seconds isn't any different... she still casting it from afar, not eating any counters, etc. That's why I don't agree with your proposal. But apologies if I came across abrasive.
I do think reducing hydra from 4 to 2 maximum out per time isn't the permanent solution either. I think something more along the lines of a trap assassin type casting (at feet) or even a recastable summon: a sorc can summon a 3 or 5 headed hydra that spits out fireballs and can be killed, and the skill itself has a 10 or 20 second cooldown for recast. This i think really digs into the heart of the issue with its safety. You can still cast it from afar, still deal a lot of AOE or single target damage, and still not worry about counters, but the hydra would be able to be killed.
With the current changes in 1.4 from Mraw (only reverting it to firebolts, no damage changes), I made a video against a 3-spawn Hatestorm with great but not 100% endgame gear. The sorc was putting out 30k hydras with 119 fire pierce. More in the video description, but ultimately the sockets could have all been changed to facets (they were vex runes for pierce only) and I could have had an anni, all 5 boss shards, and battle command for an extra 7 to skills. She takes out Hatestorm in 19 seconds (using all 4 hydra heads) which i think is still too fast for a character not 100% finished yet. IIRC, Dan's hydra sorc had about 50k damage, so I'm still well short of the mark.
https://www.youtube.com/watch?v=AAf3rJh ... e=youtu.beI think the video shows that no matter a 10, 20, or 100 second kill time on bosses, the hydra sorc's safety is a more pressing issue.