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 Post subject: Difficulty of bosses don't matter.
PostPosted: Sat Dec 26, 2009 3:25 pm 

Joined: Tue Sep 01, 2009 11:50 am
Posts: 130
There is no sense in arguing over the difficulty of bosses, quite simply because most people have their bosses killed by higher lvl players.


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Sat Dec 26, 2009 3:55 pm 

Joined: Tue Dec 22, 2009 8:17 pm
Posts: 6
That reflects their difficulty, because any normally-levelled player isn't going to kill Mephisto, Izual and Baal by themselves or in a small group (which is what this mod was designed around).


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Sat Dec 26, 2009 4:32 pm 

Joined: Tue Sep 01, 2009 11:50 am
Posts: 130
caddydotcom wrote:
That reflects their difficulty, because any normally-levelled player isn't going to kill Mephisto, Izual and Baal by themselves or in a small group (which is what this mod was designed around).


It does not reflect the difficulty, that players use higher levels to kill bosses. Not because the boss is hard, but because its more efficient in time. However, its certainly not impossible to kill bosses at the right level. Pretty sure you can get yourself to act 5 hell with 2 people alone. It just takes more time than getting rushed by your higher level chars.


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Sat Dec 26, 2009 11:16 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 224
It depends on your play style. Normal was tweaked so that this was no longer nessecary. If people are still dependant on higher lvl players coming to rescue a reasonably balanced group in normal- well they're pussies... Nightmare is rather irrelevant... In Hell everyone kind of needs to help one another,


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Tue Dec 29, 2009 7:40 pm 

Joined: Tue Sep 01, 2009 11:50 am
Posts: 130
Soulmancer wrote:
It depends on your play style. Normal was tweaked so that this was no longer nessecary. If people are still dependant on higher lvl players coming to rescue a reasonably balanced group in normal- well they're pussies... Nightmare is rather irrelevant... In Hell everyone kind of needs to help one another,


Nightmare isn't and wasn't irrelevant at all. Its where the game really starts to get interesting at some points. What is irrelevant is hell baal. Nightmare A1-A3Trav is way to easy though.


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Tue Dec 29, 2009 9:56 pm 
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Joined: Mon Aug 31, 2009 3:11 am
Posts: 165
We just did meph in hell. All was going fine without any help, he was down to 1/2 and while rabies was eating away at his life, he magically started to heal back to full.

So I loaded my healer and said fk this bs.


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 Post subject: Re: Difficulty of bosses don't matter.
PostPosted: Tue Dec 29, 2009 11:40 pm 
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I meant irrelavant in the fact that people generally try to rush through nightmare as fast as possible. nightmare is kinda a stop over, and more time is spent in normal and hell difficulties by most players...

Also there are lvl restrictions you can use when creating games to ward off high level help. People just need to tak advantage of a feature that works great at perventing this issue.


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