Mrawskrad wrote:
Yeah it certainly makes him harder than his minions now, but the way it does it is kinda lame. I don't like being forced into having a necro or pally in my party if I want to kill a boss.
You've probably seen my fix for this next patch though. I'm keeping the aura, just reducing the numbers so the immunities actually drop from time to time.
yea I agree. It was meant to rotate the immunities when dew implemented it, but apparently got screwed up somewhere along the way. If I remember correctly, this meant that Hell baal could potentially be triple immune, but not ever immune to all. In NM he was just immune to one thing at a time.
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PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important.