Mrawskrad wrote:
Slappy, I like that ring idea. That's kind of flavor we need. I'll work on it later today, but the values would need to be lower IMO, like you said.
I considered putting negative stats like drain life on it to balance it out, but then it just feels too much like a death craft ring. The idea was to have a full offensive ring with no resists. Maybe stats could be all cut in half, then just add in some life leach and/or ar. You get the idea, I'm curious to see your iteration.
Tasslehoff wrote:
I like that ring too, and TBH I would make 2 rings, one that has ed% and one thats min/max. Some attack skills benefit a lot more from min/max than ed% right?
True. I considered doing flat damage instead of a multiplier, but I think that would cause the ring to be more overpowered since its late game and you already have a ton of multipliers. Two rings gives me another idea though, we could just tone the ring back and make another set like the Elemental one with 2x rings + amulet, but for melees. Do like:
Ring 1
50% ED
10% IAS
20 dex
With 2 or more items:
5% ias
25% EDRing 2
+25 Damage
+10% IAS
+20 Dex
With 2 or more items:
+15 Dmg
5% IASAmu
+1 allskill
+100% dmg to undead
+100% dmg to demons
+100 AR
+2% Crushing Blow
-5 light radius
With 2 or more items:
+25 Dmg
+50 ARFull Set Bonus:
+100% Dmg
+2% Crushing blow
+100% AR
+20% ias
+20 dexValues could be lowered or raised depending on what level the set would be. Point is its full offense no defense.
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PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important.