Oct9 Edit2
From my discussions with Mrawskrad, all of the mpq's are compiled and have been given to Duff. Nothing no changes were made to the text files below. As we see it, it is now out of our hands. Thanks again to everyone.
The biggest thank you should go to Soulmancer. None of us would have enjoyed the mod over the years without him. We are doing the easy work because he is so bloody awesome! And give our server admins early Halloween candy!
Oct 9 Edit.
Here is the final set of text files. Thank you to everyone who helped test everything. A few fixes were made (skill descriptions mainly), and forgotten bugs found. (see cataclysm runeword).
https://dl.dropboxusercontent.com/u/128 ... sTexts.rarhttps://dl.dropboxusercontent.com/u/128 ... sTexts.rarI don't know how the server admins want to distribute things, but these are the final changes that anyone is going to make unless something is &$%@ broken.
Original post (+some edits/additions) Oct 4
Ok folks, after fighting through a lot of discussion, work, screw ups, known fixes, and discovered fixes, compiling it all together, here is the final run:
There will be a VERY short testing phase. Likely single player alone. We are GOING TO SHOOT for the 11th of October as the reset date. For that to happen PEOPLE MUST TEST things. Assume that absolutely nothing has been...though most has. It is very easy for things to get boogered when compiling all of people's efforts together.
Please give a hefty amount of gratitude to Brevan he did, and redid a lot of work that will make it easier to make changes in the future, fixed a lot of broken skills (several of which people seemed not to notice), worked out a lot of issues with suggestions, etc etc.
Give Pious lots of candy (you do like sugar right?) He pulled everyone together when it became necessary to get a big booboo fixed, organized a lot of issues, had several talks of balance at early and late hours (like and hour ago for instance), and more.
Thank Mrawksrad for coming out of the woodwork, handing improvements to act5 mercs on a silver platter, getting hydra to work as it was intended last patch (this was not trivial), verified/fixed the couple of main issues with holy auras that crept in over time, added in ES self synergy, balance talks, etc.
Wave at Asteroth if you can find the hooligan. Without his initial list of items changes, none of this would have gotten started in earnest.
There are others that deserve a lot, whether it be for ideas, or just being great cheerleaders.
Here are the files for HiRes and LowRes. They must be run in -direct -txt mode until mpq's are compiled. I don't have space to host these.
They are only to be used on single player for now. Lord only knows what Duffbeer will do you if you disregard this warning.
https://dl.dropboxusercontent.com/u/128 ... aHiRes.rarhttps://dl.dropboxusercontent.com/u/128 ... LowRes.rarChangelog:
Skills
1) Poison javelin and Plague javelin no longer reset boss heal timer
2) Geddon damage reduced by ~20% (synergies from 16 TO 12)
3) Increase Tier5 damages of fissure, molten boulder, and volcano by 15%
4) Shiver armor and Chilling Armor 1%DR every 2 base levels
5) Shockwave range increased by 21%
6) Fist of the Heavens bypass removed
7) Sanctuary now adds damage to FoH similar (Same as Concentration and Blessed Hammers)
8) Iron Golem thorns damage increased to values 1000%+30%/Lvl
9) Dragon Talon enhanced damage per point increased to 15% from 11%
10) Telekinesis range increased due to high res change +50%
11) Spirit of the Barbs add poison resist to spirit in hell so retains immunity as in all other difficulties (needs to be level 24 in hell by testing)
12) Amplify Damage formula adjusted to (25% +1%/blvl +1%/2lvl)
13) Lower resist formula adjusted to (25% +1%/blvl +1%/2lvl)
14) Conviction formula adjusted to (25% +1%/blvl +1%/2lvl)
15) Grim Ward - Set to summon an immobile totem that lowers enemy AC
xxx16) Heart of Wolverine physical resist applied to itselfxxx testing indicates this does not function. 17) act5 shapeshifting mercs changed to aura (so dont deshift all the time)
18) Act 2 NM recovery mercs now correctly have Prayer Aura (Note: Database site needs corrected Merc auras are)
Recovery(combat)
-all difficulties: Prayer
Defensive
-norm/hell: Thorns
-NM: Defiance
Offensive
-norm/hell: Might
-NM: Blessed Aim
19) Hydra fireballs now correctly splash
20) Warmth now currectly gives regen values - changed to self-buff
xxx21) Spirit of barbs poison resist now applies to selfxxx this does not appear to function22) Lower Resistance mana cost reduced from 24 to 16
23) Energy Shield now acts as a self synergy. TK synergy removed
xxx 24) HoW and SoB receive cyclone armor as a summon skill (i thought this was removed...test and see if you like it) xxx ignore me.25) Skill description of decrepify fixed. (should no longer display 'an evil force)
26) Fixed numerous issues with holy auras, merc and monster counterparts.
27) many borked formulas fixed. IF SOMEONE USES MICROSOFT EXCEL TO MAKE CHANGES TO THESE FILES, YOU SHOULD BE HUNG FROM YOUR TOES FOR BIRD FOOD. FFS USE D2EXCEL OR AFJ'S SHEET EDITOR.
28) Salvation. Holy resistance auras give absorbs at a new rate 1 per 4 hard points, globally. i.e. 2fire1cold1light = 1% absorb, or any other combo
29) Thorns damage scale set to 330% + 60%/level. Receives bonuses from synergies (50% each from Vengeance, Redemption, and Conversion) (did not test actual damage, but skill updated correctly, and all synergies were listed)
30) Life Tap now correctly requires level 20. (was set to 1 in files, could spend at level 12 due to prereqs in 1.3f)
31) Fanatacism skill desc fixed to show chance for critical strike now
32) FoH long skill description same as short description...at least this will remove ambiguity (the main bolt is not lightning damage, it is magic damage)
Map
1) chest removed from maggot lair lvl 3
Items
RW changes
-Cataclysm (Youth in files) changed to ZOD OHM JAH so that it can be used in claws as intended
-removed 50% to attack rating (due to loss of Gul rune and no space. Damage will remain the same as current).
-DATABASE SITE says flails and claws. File read maces and claws.
-Purity
Regen mana 75% -> level 20 Meditation Aura when equipped
-Heaven's Will
Meditation when equipped -> regen mana 50%
Unique items
-Unlabored Flawlessness string added (should no longer display as 'an evil force')
Boots
1. MarrowWalks
Level 33 Oskill Bone Prison -> +1-3 Oskill Bone Prison
+6-8 BoneSpear/DragonTalon -> +5-6
2. StormTrek
Reanimate Slain as: Sand Warrior (10%) -> 5%
3. 7. ShadowDancer
-20% Reduced Requirements
Gloves
1. Draculs's Grasp
-Increased attack speed 20%
Torso
1. Que-Hagans
+1skills -> +2 all skills
+25% Enhance Defense -> +175-200%
+15 all resistances -> 15-20%
2. ToothThrow
+4-6 teeth -> +3-4
3. Wyrmscale
Reanimate Slain as: Devourer (5% lvl 5) -> Devourer young (5% lvl 10)
4. Tyreals
Indestructible mod added back
5. Skin of the flayed one
+2jave skills -> +1 zon skills
Helms
1. Crown of Thieves
100 mana -> add 2 sockets
2. DragonHead
removed 12% ctc Meteor when struck -> reduced damage by 20-25
Fire absorb 2-5% -> Fire absorb 3-4%
3. Nightwings veil
-2 light radius -> socketed 2
Cold absorb 2-5% - Cold absorb 3-4%
+1 Frost Nova oskill -> resist cold 30%
4. Steelshade
+3 CoS oskill -> socketed 2
resist all 20% -> resist lightning 30%
2% ctc level 30 Cloak of Shadows on striking -> 2% ctc level 30 Chain Lightning on striking
5. Andariels Visage
+2 all skills -> +3 all skills
Rings
1. Wisp ring
level 8 SoB -> level 12
Amulets
1. MetalGrid
level 8 SoB -> level 12
2. Zakarum
+1-2 all skills -> +2 all skills
Swords
1. Plague Bearer
+1barb skills -> 30-40 reduced enemy defense on striking (dmg-ac)
2. Doombringer
+2barb skills
3. Sword of the Wanderer
+2-3 all skills -> +3 all skills
4. Titan Blade
+2-3 masteries (barb only)
Polearms
1. The Grim Reaper
+1 socket -> +2 sockets
2. Blackleach Blade
+10% ias -> 30% ias
3. Grim's Burning Dead
+3 nec skills -> +2 all skills
+3 Coprse Explosion -> 2 sockets
+3-4 Skeleton Mastery -> 20 life after demon kill
+3-4 Raise Seleton Archer -> 20 mana after demon kill
+3-4 Raise Skelton -> 15% faster run/walk
4. The Reaper's Toll
+5 nec skill -> +3 druid skills
+12 bone armor oskill -> +6
Staves
1. Ribcracker
+150% enhanced damage
Scepters
1. Hand of the Blessed light
+3 paladin skills -> +2
+2-4 holy bolt-> +2
+2-4 Fist of the Heavens -> +2
Axes
1. Humongous axe
+30% ias
2. Warlords Trust
10%ias -> 30% ias
Mauls/Hammers
1. SteelDriver
+2 sockets
2. The Gavel of Pain
+2 sockets
Hopefully that is everything, and hopefully it works!