Thanks for clearing that up.
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A long duration is good 10 mins should work well.
Also: I'm not sure if you guys are aware and fixed these a long time ago but Purerage found and fixed quite a few issues and I have fixed them in my edits as well. I will just quote him:
PureRage-DoD wrote:
1:- Fixed desc on increased stamina
2:- Blade of arreat -%defense reactivated (was somehow to 0)
3:- Inner sight broken def debuff fixed, (was somehow set to "#NAME?" changed back to -edmn )
4:-Impale broken def penalty fixed, (was somehow set to "#NAME?" changed back to 100-(blvl*5) )
5:- Berserk broken def penalty fixed, (was somehow set to "#NAME?", changed back to 100-(blvl*5) )
6:- FingerMageSpider (the red shit that drains your mana) broken mana drain fixed (was somehow set to "#NAME?", changed back to -par3 * lvl )
7:- Mon lifetap lifedrain effect was set to 0, (reset back to -monsterlvl per sec)
8:- Blood witches defense curse was set to 0. Changed and buffed it (overrides 50% of your def like zerk instead of reducing Enhanced def% by 50%)
9:- Bloodmana hp and mana drain were both set to 0. set values to 10 hp a sec and -50% mana recovery
10:- Holy fire, holy shock, sanctuary, merc pois aura, holy fire b, holy shock b all use "resistmagic" state as targetstate (the state that is applied to enemies)
This state is unstackable, meaning none of those auras will work together. Whatever one is applied first takes effect. (-enemy res wise)
Fix for above, created a new state for pois/fire/lightning holy auras and any other variations. Each element must use the same auratargetstate to prevent
the "B" variations stacking with pally variations or merc variations.
Ie. holy fire merc + holyfire on equip item not piercing resistances by 20%
11:- Added states "holyfireaddeff" "holyshockaddeff" "poisauraaddeff"
(Additional, states.txt only has 18 free lines till cap)
12:- Holy freeze broken slow effect fixed (was somehow set to 0, changed back to -dm34)
13:- Monster cold aura (looks like resist cold but acts like holy freeze) broken slow effect fixed (see above)
14:- Merc freeze broken slow effect fixed, see above
15:- Holy Freeze B broken slow effect fixed, see above
16:- A number of the enemy holy auras had enemy res reduction effect set to 0. Changed back to -10
**ALSO** Please note that with Impale and Berserk the 'armor_override_percent' calculation needs to be '-100+(blvl*5)' NOT 100-(blvl*5)If you guys are already aware then sorry for bringing it up. Not trying to make this patch take forever, but these are easy fixes that wont take more then 30 mins total.
![Smile :)](./images/smilies/icon_e_smile.gif)