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 Post subject: Improvement for act5 mercs
PostPosted: Mon Jan 28, 2013 5:26 pm 
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Joined: Wed Sep 09, 2009 10:06 am
Posts: 1206
I'm not sure who is in charge of the modding these days, but I thought I would make the suggestion to make the act5 shapeshifting mercs werewolf and werebear skills into an aura. If this is done then they stay shifted and never unshift. They get all the same bonuses it just becomes permanent.

Its a really simple fix. I've done it on my own edited version of the game.

cheers :)

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Tue Jan 29, 2013 2:54 am 
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It's not quite a FFA, but the main ones that can/do any modding are mostly PureRage, drrod, and me. I have probably forgotten more than what I currently know, so I just mainly do items, or simple skill stuff. I assumed in theory that it should be straightforward, but never bothered to test it...I like the idea.

I assume that you just need a cloned skill, and make some small changes to get into aura form from there, no? In any case, send the files with the changes to one of us (or all of us) I can keep a copy that could be passed along when the time comes for an earnest changelog. My free time may start dwindling even further in the near future, so I honestly am not going to try to get it to work...Rage or drrod might, but having stuff already working is a big fucking plus.

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Tue Jan 29, 2013 8:22 am 
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Yeah you're exactly right. What is the best way to send you guys the files?

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Wed Jan 30, 2013 2:27 am 
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Either post a link from something like dropbox, or send it to yahoo. I made an account with this screen name a long time ago. (please be nice to it).

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Wed Jan 30, 2013 11:48 am 
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I'll add this in to the legion stuff np. Nice solution to the problem btw ;)

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Wed Jan 30, 2013 12:00 pm 
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I emailed Kramuti the files. If you want to pm me your email I can send you them too or just get them from Kramuti

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Wed Jan 30, 2013 12:14 pm 
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No worries, I'll have to add it to my stuff manually anyway, the a3 merc recolor's needed edits to hirelings.txt and theres quite a few new entries in skills.txt.

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 Post subject: Re: Improvement for act5 mercs
PostPosted: Wed Jan 30, 2013 12:48 pm 
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I also suggest setting the chance for all of the mercs default attack at 0 or very low. Why give them attack skills if they are going to be spamming normal attacks too? Just my opinion.

Also for the combat act5 merc. I think we should remove stun, because it is a wasted skill when he has zeal and conc, and don't replace it or give him berserk instead to set him apart from the bear and wolf mercs.

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