slappyNuts wrote:
haven't there been some good changes since then? wouldn't we be just tossing those out the window? What's missing from 1.21z that everyone misses? Can't we just change/revert those?
Voted no, reverting to 1.21z would give melee (phys dmg) toons a free reign again. I don't miss the possibility of lr/conv/amp breaking virtually any immunity. That alone forces strategics in how you play. There have been some much needed adjustments, and melee isn't that far off. Something as small as a 10 point amp adjustment, or lowering boss hats by that figure would do a lot. A small adjustment to the str buff of last patch such as giving 2h weaps 375 str bonus as well would do enough. Will be testing that using modded text files to see how it fares vs anything past hell Andy. IMO, using a lvl 99 barb, you should be able to solo her, but not Diablo or Baal. I While I want most toons to be viable, it was once pointed out that not all chars are boss killers.
The added skills on gear, soul shards, and a few skill changes were all welcomed. A few skills like feral rage and decoy need a small tweak. Soul shards could use a bit of love with the procs gone to make them more unique. Something like 2-5 res on andy, 2-5 stats on duri, 2-5% dr on Baal as ideas there. That low of changes won't break game but give them something.
1.21z was candyland. As mancer warned then, small changes have a dramatic effect as we all saw first hand.
Prescot wrote:
Also form 1.21z i miss my powerhouse farmer bow zon which now fully geared barely can get her own 1ppl tundra in 1ppl spawned game when back then with only mavina set i could solo 8player tundra ... Dont know what changed but i feel it badly.
My turd geared bowa (geared for mf not survival) can roll tundra IF I can clear the wp. The problem there was exasperated by the hi-res patch change bringing new monster ai lvls. I've played one since joining for 1.21z, and to me that's the change that made the biggest impact when coupled with 3x spawn base games.