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 Post subject: Paladin Shield Runeword
PostPosted: Mon Jun 13, 2011 7:39 am 
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A Zod pally runeword with a Level 5 Convic or so. Mainly the shield is for Ele Zealers and them not being able to run the damage aura and convic at the same time. Probably not even necessarily a zod runeword but something with Ber's Jahs. Just think it would help the build out a bit.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Wed Jun 15, 2011 1:28 am 

Joined: Tue Sep 01, 2009 9:19 pm
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This is actually a pretty cool idea. Once we lose the valor/arma OSkill ele masteries elemental paladin builds will be back to being very lackluster. Level 5 conviction under the current values wouldn't even be that great.


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Wed Jun 15, 2011 2:00 am 
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With current formulas (selfsynergy) that 5lvl conv from a shield would get all -res from maxed conv skill, only problem would be radius, so 7-8lvl maybe.


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Wed Jun 15, 2011 7:23 am 
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What I was thinking about with Valor Geddon gone this would help out the Paladin build without breaking other builds.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Fri Jun 17, 2011 8:10 am 
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Wondering what Blue thinks of this.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Fri Jun 17, 2011 8:14 am 

Joined: Sun Oct 10, 2010 8:06 pm
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LockDown wrote:
What I was thinking about with Valor Geddon gone this would help out the Paladin build without breaking other builds.


What we need to replace the valor and armageddon runewords is an avenger RW with + elemental damage.

its not on topic tho,
OT:Im always in favor of Conviction, i´d make conviction charms and jewels if i could.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 1:22 am 
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Avenger ?
Paladin Shields
Zod Vex Lo Ohm ?

+1-2 to all skills
+1-3 to Combat skills - paladin only
2% chance to cast lvl3 Lower resist when striking
Level 3-7 Conviction aura when equipped
30% Faster block rate
+25% Increased chance of Blocking
Adds 250-500 Fire Damage (Vex)
+6% to Fire Skill Damage (Vex)
Adds 250-500 Cold Damage (Lo)
+6% to Cold Skill Damage (Lo)
Adds 1-1000 Lightning Damage (Ohm)
+6% to Lightning Skill Damage (Ohm)
Resist all +20-30%
Indestructible (Zod)

High variability on it due the easy runes it requires to make.

Not sure if the double mod from each runes make it exceed the mods on it.


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 1:39 am 
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Wolfs wrote:
Avenger ?
Paladin Shields
Zod Vex Lo Ohm ?

+1-2 to all skills
+1-3 to Combat skills - paladin only
2% chance to cast lvl3 Lower resist when striking
Level 3-7 Conviction aura when equipped
30% Faster block rate
+25% Increased chance of Blocking
Adds 250-500 Fire Damage (Vex)
+6% to Fire Skill Damage (Vex)
Adds 250-500 Cold Damage (Lo)
+6% to Cold Skill Damage (Lo)
Adds 1-1000 Lightning Damage (Ohm)
+6% to Lightning Skill Damage (Ohm)
Resist all +20-30%
Indestructible (Zod)

High variability on it due the easy runes it requires to make.

Not sure if the double mod from each runes make it exceed the mods on it.

zod?

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 1:49 am 
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Zikur wrote:
Wolfs wrote:
Avenger ?
Paladin Shields
Zod Vex Lo Ohm ?


High variability on it due the easy runes it requires to make.

Not sure if the double mod from each runes make it exceed the mods on it.

zod?


How many rolls it take to make a good purity?? zod is overrated


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 9:45 am 
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Purity also doesn't cost a Zod I can roll 2 Purity's with one Zod worth of Jahs.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 8:58 pm 
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LockDown wrote:
Purity also doesn't cost a Zod I can roll 2 Purity's with one Zod worth of Jahs.


The point is, (since the rw isnt the thing to argue seems to be ¬¬) that the people who want the rw maybe wont mind making 2 of them or maybe 3, ive met people that make up to 5 puritys (1.25 zod); and sometimes, the value isnt as appropiate when you have more utilities to cham ber and jah, than zod. (you could have up to 4 unused zods on mule and needing jahs and bers intead, to make other rws)

and back to the Rw... what do you think of it? too much? missing something? just doesnt look alright? etc?


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 9:36 pm 
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+1-2 to all skills
+1-3 to Combat skills - paladin only
2% chance to cast lvl3 Lower resist when striking
Level 3-7 Conviction aura when equipped
30% Faster block rate
+25% Increased chance of Blocking
Adds 250-500 Fire Damage (Vex)
+6% to Fire Skill Damage (Vex)
Adds 250-500 Cold Damage (Lo)
+6% to Cold Skill Damage (Lo)
Adds 1-1000 Lightning Damage (Ohm)
+6% to Lightning Skill Damage (Ohm)
Resist all +20-30%
Indestructible (Zod)

I don't like the amount of variables for a Zod runeword in all honesty.I think maybe flat AR or ED would be needed. Purity is a ridiculous shield with any roll it saves a lot of points with fant and convic alone.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 10:00 pm 
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you put 5 purity rws at 1.25 zod and you say that the zod rw is an easy roll? by your math to roll 3 that'd be about the same as 15 purity rws.
i just dont see how you can say its an easy rw to roll when it has a zod. i dont get it.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 10:31 pm 
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Zikur wrote:
you put 5 purity rws at 1.25 zod and you say that the zod rw is an easy roll? by your math to roll 3 that'd be about the same as 15 purity rws.
i just dont see how you can say its an easy rw to roll when it has a zod. i dont get it.


People like you just doesnt ever add something useful to the community, just flame on other people's post / opinion instead of add something, discuss or comment variables, fixes, pros, etc. However ill take some time to explain some basic stuff to you, by the time you spend 3 zod on the season, youve spent around the equal in cuantity betwen jahs, bers and chams (or even more), what does this means... not that "uh oh, lve only found 3 zods and 100 jahs, that make zod so precious!! lewl" you could just have 10 zods if you mute each high rune, but the fact is, the utility of zod could make it less important than the others, and other thing is, by the time you decide to go avenger pally, (late mid end season) you have 3 unused zods on mule and have spent the equal of zod 3 times in lower runes minimun... vex Lo Ohm are cheesy. having just zod as very hr, make the runeword relatively easy to make and roll.

For the people on forum and dev team, when someone post on the forum a suggestion, idea etc, the very least to thing to do is to flame the idea.... if you just dont like it, say:" i dont like or i dont approve because of this this this and this" Its stupid and a truly sign of idiocy to quote an phrase or personal opinion of the poster (and not the main idea) and whine or flame, or offend and even just act like "you dont know shit because you said this, im better than you because i pointed your error"... wich is what mainly happens all time here and the reason why there is so much trouble with fights etc.

quoting stuff other than the main suggestion and just talk crap about it, doesnt apport a shit or helps no one. If you are not going to apport, just dont fill the topic with useless comments that just seek for trouble and or argumenting useless stuff, fights to find the truth owner etc.


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sat Aug 06, 2011 10:42 pm 
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LockDown wrote:
I don't like the amount of variables for a Zod runeword in all honesty.I think maybe flat AR or ED would be needed. Purity is a ridiculous shield with any roll it saves a lot of points with fant and convic alone.


not sure about the AR, but the ed might be necesary...

+2 to all skills
+2-3 to Combat skills - paladin only
+ 450-500% enhanced defense
2% chance to cast lvl3 Lower resist when striking
Level 7 Conviction aura when equipped
30% Faster block rate
+25% Increased chance of Blocking
Adds 250-500 Fire Damage (Vex)
+6% to Fire Skill Damage (Vex)
Adds 250-500 Cold Damage (Lo)
+6% to Cold Skill Damage (Lo)
Adds 1-1000 Lightning Damage (Ohm)
+6% to Lightning Skill Damage (Ohm)
Resist all +20-30%
Indestructible (Zod)

thats 8 mods plus the runes... dont remmenber the max, was it 11??


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sun Aug 07, 2011 1:03 am 
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Location: Knoxville, TN
7~ The LR could be taken off. If Convic doesn't break LR is 1/5th effective anyway.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Sun Aug 07, 2011 8:31 am 
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you justify high variability by saying it's an easy re roll . I say zod not so easy and you say I'm flaming...

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Mon Aug 08, 2011 12:32 am 
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Zikur wrote:
you justify high variability by saying it's an easy re roll . I say zod not so easy and you say I'm flaming...


is not what you say, its the nature of the post and the way you say it. but its ok.... you just comment about an irrelevant thing and not the runeword.. what are ur thoughts of it?? Lock says w/o lr its fine... i personally think its ok like i suggested it... but u? what u say

end content for avengers sounds interesting to have, not priority but its something good


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 Post subject: Re: Paladin Shield Runeword
PostPosted: Mon Aug 08, 2011 6:44 am 
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I think the variability was too high for a zod rw. but you changed that some.

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 Post subject: Re: Paladin Shield Runeword
PostPosted: Mon Aug 08, 2011 1:37 pm 
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If you aren't breaking the immunity with Convic LR won't break it on top of Convic is what I'm saying so it's pointless to have it. If you want LR use Arduals.

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