nedder wrote:
Examples of why this mod is stupid:
Maphack is allowed and encouraged. In fact, you need it to see boss stats. Andy has a counter that gives her something like 100% absorb of all elemental damage. So the only way you could ever know this is to use MH. Obviously you know exactly where all of the stairs are so that part of the game is ruined.
its allowed because there are a lot of very large maps. ive been playing aftermath for 6 or 7 months and not once and nowhere do i see it as something "encouraged". and the boss counter, theres a graphic that clearly shows it on, and even if you dont see it, you can notice when your damage is healing the boss. every player can clearly see the life heal.
To use skills, you need "aptitude". This is some idiotic formula of str+dex+vit X (energyx2). I.E to get skills you have to dump points in energy or you'll never get access until lvl50 where spellbooks start raining down. Also, you can't see your aptitude score on some characters as he forgot to put the special skill that shows it.
you dont have to dump any points into energy for melee builds. in fact, i have a high level sorc that only has 20 stats into energy and about 40 points into dexterity. its put in place so that players dont have to wait until later levels for skills (example, waiting until level 36 here for whirlwind? kinda stupid imo). it also prevents people from completely maxing a skill right away and then becoming overpowered and cruising right through most of the game. and the display of aptitude isnt on every character because every character isnt finished being overhauled. the formula is pretty easy to calculate too.
Warriv was moved to a special room below Jail 2. The room has no boss or anything significant. He just moved Warriv because he could.
are you lazy? its not very far. act 2 and 4 also have this, where in act 4 has tyrael guarded by a boss fight.
Chests can have traps that will kill you. So basically you just leave them alone. So the levels are filled with useless chests. Brilliant.
theres sound for a reason. the chest gives you a good 2 seconds to run away. they also really dont hurt anybody past act3 or 4 of normal, unless your character is piss-poorly made.
A1 mercs don't attack until lvl12 but are available the moment you start A1. No explanation, they just don't do anything.
Andy drops a ring called "fools rush in". The stats are something like -60 dex/str, anti life aura, +500% exp. Ok it's some sort of joke ring, you try it on and all your gear goes red, so you take it off. Except, when you join the next game all of your stats are now PERMANENTLY lowered to 1. So this asshole purposely made a character wrecking item dropped by Andy (and everything else she drops is all junk - nice drops btw). This is like the amusing fools cap in Diablo 1 with 1 durability, except that no other item in D2 ever changed your stats permanently.
there are discussions about it in the faq and on the forums, as well as a mod on the ring itself. its been put there because people abused the rings exp and was rushing and leveling many characters at once. its not a joke at all, its something to be used with caution, or mainly for hc as well.
The mod is just one silly change/omission after another. You require another person to fill you in/warn you constantly of all the bugs and pitfalls. Not having potions is fine, I get that concept and it works fine with the fast regen. But why put in items that can actually destroy your first character? If there's one asshole idea like this, there are bound to be more. So why would I start again knowing that this sort of nonsense is waiting for me in a2, a3, etc.
The AM realm is empty because AM is amateurish, hacky shit.
theres nothing hacky or amateurish about it at all. it still has work that needs to be done, and quite frankly its gone a long way to becoming very balanced and providing a fun challenge to players who enjoy it. the modder doesnt have to be sitting there slaving away at improving the mod and fixing things that need fixing; he has a life too. although its been around for a while, its still a relatively new mod, and it has gone through a lot of changes that make it pretty different than what it was even when i started. but you have given it not even a fair chance and then come here and talk trash about something you have no experience with? please kid.
mods wont please or be fun for everybody. if you dont like aftermath, you have the choice of not playing it. dont come onto other forums and bash it; in fact, it makes you look like a fool and a child. i wonder how much of a fair chance you even gave the mod. how far did you get? early act 2 in normal? pretty pathetic to judge an entire mod off of. i could just as easily go back to other forums and bash the shit out of hell unleashed about things such as no real skill changes, no item changes, etc., but im more mature than that. besides, i have only gotten to normal river of flame waypoint so far on my first build, so im pretty sure theres a lot more for me to experience before i formulate an opinion about the mod. and then, even if i HATE it, im not going elsewhere to bash it openly, especially with no evidence or facts to back it up (which is exactly what you did).
when you gather an actual cohesive argument to why people should "avoid aftermath", id like to hear it. all i see here is a bunch of opinionated whining because it wasnt easy enough for you or to your personal liking.