rajawal1 wrote:
1. I know that fade got hidden bonus, that is damage percentage reduction including soft point. However, I read somewhere in HU forum that the max damage reduction is set at 50%. Let's say that with equipment, my fade is level 40 (hence 40% damage reduction). If i wear tyrael's might + steelrend + worldstone granite (additional around 27%), will the damage reduction become 67%? or will it stay at 50%?
That is how Fade functioned last patch, currently it will only add DR based upon hard points. So 20% is the cap for DR granted by Fade.
Also, about the mechanics of DR, technically you can have over 50%, but you won't ever reduce more than 50% of damage. Having more than 50% DR only comes into play when affected by Amplify Damage or Decreprify. If you have 75% Damage Reduction and are cursed with a 30% reduction, you'll have 45% DR.
rajawal1 wrote:
2. I noticed that when I use equipment with + fire skill, my phoenix strike skill didn't get the +skill bonus. I'm wondering whether the +fire damage from facets add damage to the fire&DPS from meteor phoenix strike or not? same question for the pierce also. I have no way to test this. I hope someone who understand the mechanic can explain this.
Phoenix Strike isn't treated as a Fire skill and does not benefit from +Fire%/+Lit%/+Cold% mods. It also does not receive benefits from +Fire Skills gear (such as Lavagouts). However, it DOES work with passive pierce.
rajawal1 wrote:
3. Me and my necro friend are planning to farm bosses shards in the future. My role is obviously to tank and do some damage if possible. Which one is better to put into my helmet and body socket...is it rubies or diamonds (somewhat related to question 1 because if I got 50% DR, is it worth it to put in more uber diamonds?)
Some will say Diamonds, but I would suggest Rubies. Assassins have the highest life per vitality point in the game (tied with Pally/Barb) and benefit greatly from the %Life Rubies give. If you're concerned about defense, even 1 pointed, Cloak of Shadows gives a pretty nice defense bonus (30% per point, can't remember the base Def%)
The life increase is especially important if you're not rolling with any Oak/BO (or crappy Oak/BO), as your life won't be very high without any sort of Life% increase mod.
rajawal1 wrote:
4. For the remainder skill points, is it worth it to put more into claw mastery or is it better to put into shadow master? currently i'm on around 92-93% chance to hit on tundra mobs, and the 1 point wonder shadow master got killed rather easily especially againts bosses.
Both are a viable choice. If you're lacking AR, it can't hurt to pump Claw Mastery for the small 10% AR Boost. (Dclaw gives 30% per point, if you haven't maxed it). Shadow Master is only really solid against sub-bosses. My maxed Shadow Master doesn't have a problem tanking Hell sub-bosses with Oak around, but against Act bosses you're pretty much screwed by the long cast delay. It's really a personal preference which to dump your points into.