PmP wrote:
Just a few things
u are using alot of caster gear, for melee + skills is not always the best.
http://diablo3.ingame.de/tips/calcs/spe ... nglish.phpidk if 3xx ias adn 9 fant is even worth it....
Data:
Character: Amazon
Primary Weapon: Matriarchal Pike
Skill: Standard
IAS: 0
Weapon-IAS: 65
Fanaticism: Level 9
IAS attack speed [ticks] attacks per second
0 14 1.78
7 13 1.92
18 12 2.08
32 11 2.27
54 10 2.5
92 9 2.77
so you only need 92 ias *****
u need less as in this mod, the pike has a - base speed while in vanilla it has a 20
is lightning better? would going pure phys work (atm it does not, but will it after patch???) - if u go lightning, i agree with ur caster gear.
try this on SP.
go with +skill gear then with melee gear and see what is better.
after u make this char with the best of best items on SP, tone it down a bit and make it with items u actually have. THIS IS A BIG DIFFERENCE!!!!
I am using a lot of caster gear, but it's mainly just leftovers from my last Zon that I muled, so I've got a lot of Jav/Spear gear, designed for poison zons though. Right now, it's just a work my way up to a good spot thing.
So only needing 92 IAS - I'm thinking Phys jewels mainly, then? As for the Devastator, I think it's definitely the way to go with this build. It's got the +Skills, which, I am beginning to realize aren't the best on non-caster (Adds like 75-200 damage for this build, but on a Poison Zon for example, it'd add like 25K.) Possibly go for the Skull Craft Rings with +Zon for the %ED and IAS?
Forgot that fanaticism adds IAS. So, ringwise, what am I looking for? Just ED, or think Wisps might be the best for that Magic Pierce on Impale?
Impale is, I believe, Magic Damage - So Wisp might also be a possibility.
Would be a sexy ass spear if it dropped eth, but it wouldn't last all too long. Impales would eventually snap it.
I've got a guy who said he had one along with the Immortal Flesh he could sell me in a bit, so it would appear as if I'm good to go.
Also, looking at that calc - Impale at 92 IAS with 9 Fanat. is 20 FPA, and at 225% IAS it comes down to 18 FPA. So might it be worth it? Doesn't seem like a huge difference, but I could be completely wrong. May well be.
Angel wrote:
That statement about decoy is simply false.
Decoy is excellent at going infront, also. If there's 100 guys right infront of you, you can throw it right there, and then work your way in from the side. But, I don't really know if it'd be more useful than a Valk for this setup. Valks do go ahead of you, and a low decoy (It'll be 20+ after skill bonuses) can usually last until it's time for a new one, on normal monsters.
Decoy is also based off the HP of myself when I cast (Need confirmation this is the same on HU) and this build is looking to be a ridiculously high HP amazon. So even less points are needed.
Base life on my 94 Zon is roughly 2K, and I've got Decoy nearly maxed out - it works fine, with a current +310% HP Bonus. Right now, Valk (the character) is up to level 53 with 1100 Life, and that's with minimal bonuses - the +Max life from Griffs, POTD, Flesh, and, above all, the OSKILL increased stamina, should make a joke out of the Decoy.
If it's +200 percent HP at even 1 point in, let's say worst case scenario I really fuck this character up, (by putting in 150 unnecessary skillpoints, like I did my zon. See: 60 energy, 100 some odd dext, and a bit extra strength) I'm still looking to have that 1800+ (94 zon has Griffs on, so have to subtract a bit) life, with 10% from Griffs, 10% from Flesh, 10% from POTD, and then ~100-130% from Increased Stamina.
Extra valk gear couldn't hurt.