Angel said alot that was needed to be said. Also not going to use hacks to edit the game, IDC if its client side or not a hack is a hack. At what point will client side edits become a problem? I could create a script to see certain items on the map, client side only. But, I could appeal it as just a UI upgrade. A hack is a hack.
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mud wrote:
8. I would be willing to create new dds files for cow parts for nightmare and Hell. So players can distinguish between them. Its ridicules not to beable to distinguish.
Both have been tried in the past and cannot be done.
Nothing Cannot be done.
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mud wrote:
I suggest that there is a boss added to hell cows that drops a retalent item.
I would never recommend this change.
I did edit after I created the post, but there should be a way to do this. Alot of people will not reroll for 1 talent they miss clicked. Thats people you're probably losing to the system.
Some more feedback.
1. Slow is the most retarded lackluster mechanic in the game. It ruins melee classes, while ranged classes do not have the deal with it. There is already a slow mechanic in the game. Its called frozen. Stack frozen on slows which last WAY to long on melee already and you have melee that are required to get anti cold items while ranged are not. Meanwhile having the deal with lowered damage constantly even though they do less damage over time than ranged classes. Remove slow from the game, or make it extremely short slow .15-1second that effects MS only.
2. Summon spam on bosses. Spirit Blades lvl 1 remove any reason for a tank or melee classes to participate in boss fights. Decoy is similar but not as powerful in some cases. Decoy has an extremely low cooldown, valk does not. Some bosses can sit on a decoy for a good minute while allowing the zon to free range on the boss killing it. Combine valk and decoy and you have the highest DPS, rarely counter attacks aimed their way, and just as good as a tank.
PSN necros back when I played before where just as bad. Clay Golem + Decrep + Spirit Blade spam that necro can slow the bosses. Clay golem and Decrep isn't bad or imbalanced, but spirit blade spam in between is.
Its not a question if summons are to powerful against bosses, Summons are a part of the game, and should not not play a part in parts of the game like bosses. Instead, cooldowns need to be dramatically increased, so they cannot lock a boss. PSN Dagger physical melee nerf should be reverted if you're removing -res also.
It should require teamwork to accomplish summon spam based on players in the game. In the end it should result in some form of tripping up the bosses, while kiting and running required. Summons should work as a makeshift snare.