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Rebel
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Post subject: Berserk Discussion: Convert to damage instead of add damage Posted: Tue Apr 19, 2011 1:21 pm |
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Joined: Sun Dec 19, 2010 2:54 am Posts: 156
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What do you guys think of this?
Incentive to max out mastery earlier, more magic damage, IM immunity on a barb is always nice, gives more polar versatility to conc build, and... it needs to be a little more awesome imo.
I'm using an Oath in a Martel De Fer, 250-450 dmg. My regular hit does 6k and a 400% berserk does 8k. The math is correct but having only 2k magic damage with the sacrifice of all my defense is a bit tough. especially in mobs. This is not about me clearing trash so don't say something stupid like "just get a merc."
I just believe why not give it the extremity of it's purpose? Magic Damage vs Phys immunes. I'd hate to call barb a monotonous character, because i haven't made many, but i just think it needs less phyisical damage...
I am pretty ignorant about the deeper mechanics of the game, so I leave this thread open to you guys to tinker the details out.
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blue_myriddn
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Post subject: Re: Berserk Discussion: Convert to damage instead of add dam Posted: Tue Apr 19, 2011 2:06 pm |
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Moderator |
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Joined: Fri Aug 07, 2009 10:48 am Posts: 2432
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I thought it did convert the dmg?
As for the math - the 400% acts like any other skill %ED boost, it doesn't multiply your final damage, it just boosts your base dmg. In your case - assuming you are quoting max dmg values - there is an additional 1800 max dmg (450 x 400%). It is 100% magic dmg though and not physical dmg.
_________________ People who live in cinder block houses can throw whatever they want.
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Rebel
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Post subject: Re: Berserk Discussion: Convert to damage instead of add dam Posted: Tue Apr 19, 2011 7:35 pm |
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Joined: Sun Dec 19, 2010 2:54 am Posts: 156
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Ooohhhh thanks for clarifying! you can remove this post now lol! I assumed, all bad for intellectual discussions.
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