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 Post subject: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 9:19 am 
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After reviewing feedback, we have assembled a balance patch that will be installed on the servers later today. Once that is complete, a link for download will be available. A ladder reset will not be done, although you may notice some changes in your character that may encourage you to rebuild it.

Here are the details:

  • The mana cost of all spells has been multiplied by 5. This will encourage casters to invest more in energy.
  • All Act Bosses now have an unbreakable poison resistance
  • Boss unique charms have been rebalanced to remove physical immunity and now have increased poison resistance (see note above)
  • The waypoint to Frozen Tundra has been removed
  • The base damage on all melee weapons has been tripled to increase their power.
  • The monster tables have received a 40% reduction in physical resistance across the board.
  • Paladins now start with 400 str points to allow them to equip any gear they like and to provide a damage boost.
  • Various fixes to uniques, runewords, etc as identified in this post (viewtopic.php?f=9&t=2630)
  • The number of mana burn monsters has been significantly increased.
  • Iron Maiden has been introduced to several new areas (list coming shortly) and its effect increased dramatically to encourage a more difficult melee experience.
  • Crushing blow has been returned to items with a maximum value of 30% on 2h weapons and 15% on 1h weapons.
  • Life boost from shapeshifting has been removed and replaced with a mana boost.
  • Paladin holy shield no longer provides an increase block rate/speed and now provides only the defensive boost and a new resistance boost.
  • Conviction aura starts out at -50% resist and progresses to a maximum of -200% at lvl40.
  • Lower resist curse starts out at -10% and progresses to a maximum of -30% at lvl40
  • Decoy no longer receives a life boost and the cast delay has been tripled
  • Spell damage tables for all A3 mercs have been dramatically reduced
  • New quest portals introduced with additional quest flags to make it impossible to skip side quests (details to follow)
  • Thorns damage has been removed other than from the thorns aura or the necromancers iron maiden curse (this ensures that the new quest portals will consistently spawn).
  • The Countess now shares Nihlathak's rune drop rate to ensure that all members of the community can easily access high runes.
  • There are a new set of "El" runewords similar to the zod runewords, to encourage lower level play.
  • Ethereal mod removed from bows and other throwing weapons.
  • Zod has been moved to lvl99
  • Several end game uniques have been moved to lvl99 (templars, facets, griffons, crown of ages, etc, etc)
  • Drop rate for boss soulstone shards has been dropped by 1/3 to make it more challenging to get them.
  • Cow part drop rate has been dropped by 1/3 to make it more challenging to get to the cows.
  • Crafting recipes adjusted as follows:
    - caster rings now get a maximum of 1-2% increase dmg no matter what gem type is used
    - general tiers for caster items is now 1-2%, 3-4%, 5-6% rather than the current 6-12%, 8-16%, 10-20%
    - blood craft rings now get a higher str boost (10-20,20-30,50-80)
    - Enhanced dmg values on all wpn crafts have been increased (110-200%, 220-300%, 300-500%)
    - Crushing blow added to Power crafts
    (more details will be posted on blue.arimyth.com later today)

We hope that everyone enjoys these changes and that Hell Unleashed's balance is much stronger with this patch. We will do our next balance update one year from today (April 1, 2012)


Happy April 1st Everyone!
(obviously, this was just a joke)

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 10:23 am 

Joined: Wed Feb 16, 2011 12:22 pm
Posts: 222
Location: Phoenix, Arizona
blue_myriddn wrote:
After reviewing feedback, we have assembled a balance patch that will be installed on the servers later today. Once that is complete, a link for download will be available. A ladder reset will not be done, although you may notice some changes in your character that may encourage you to rebuild it.

Here are the details:

The mana cost of all spells has been multiplied by 5. This will encourage casters to invest more in energy.
All Act Bosses now have an unbreakable poison resistance
Boss unique charms have been rebalanced to remove physical immunity and now have increased poison resistance (see note above)
The waypoint to Frozen Tundra has been removed
The base damage on all melee weapons has been tripled to increase their power.
The monster tables have received a 40% reduction in physical resistance across the board.
Paladins now start with 400 str points to allow them to equip any gear they like and to provide a damage boost.
Various fixes to uniques, runewords, etc as identified in this post (viewtopic.php?f=9&t=2630)
The number of mana burn monsters has been significantly increased.
Iron Maiden has been introduced to several new areas (list coming shortly) and its effect increased dramatically to encourage a more difficult melee experience.
Crushing blow has been returned to items with a maximum value of 30% on 2h weapons and 15% on 1h weapons.
Life boost from shapeshifting has been removed and replaced with a mana boost.
Paladin holy shield no longer provides an increase block rate/speed and now provides only the defensive boost and a new resistance boost.
Conviction aura starts out at -50% resist and progresses to a maximum of -200% at lvl40.
Lower resist curse starts out at -10% and progresses to a maximum of -30% at lvl40
Decoy no longer receives a life boost and the cast delay has been tripled
Spell damage tables for all A3 mercs have been dramatically reduced
New quest portals introduced with additional quest flags to make it impossible to skip side quests (details to follow)
Thorns damage has been removed other than from the thorns aura or the necromancers iron maiden curse (this ensures that the new quest portals will consistently spawn).
The Countess now shares Nihlathak's rune drop rate to ensure that all members of the community can easily access high runes.
There are a new set of "El" runewords similar to the zod runewords, to encourage lower level play.
Ethereal mod removed from bows and other throwing weapons.
Zod has been moved to lvl99
Several end game uniques have been moved to lvl99 (templars, facets, griffons, crown of ages, etc, etc)
Drop rate for boss soulstone shards has been dropped by 1/3 to make it more challenging to get them.
Cow part drop rate has been dropped by 1/3 to make it more challenging to get to the cows.
Crafting recipes adjusted as follows:
- caster rings now get a maximum of 1-2% increase dmg no matter what gem type is used
- general tiers for caster items is now 1-2%, 3-4%, 5-6% rather than the current 6-12%, 8-16%, 10-20%
- blood craft rings now get a higher str boost (10-20,20-30,50-80)
- Enhanced dmg values on all wpn crafts have been increased (110-200%, 220-300%, 300-500%)
- Crushing blow added to Power crafts
(more details will be posted on blue.arimyth.com later today)

We hope that everyone enjoys these changes and that Hell Unleashed's balance is much stronger with this patch. We will do our next balance update one year from today (April 1, 2012)


Dam blue...

I am just sitting here and thinking... am not sure about changes "should i be happy, should i be sad, should i be mad?"...

Do you think this will make the game so difficult that it would be worthless to play with some characters at all?

Based on this, I think the Rabies druid will still do very good damage but will need a stronger phyisical merc to help him with immunes and bosses?

I saw no fixes in bowazons here, guess they still suck huh?


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 10:30 am 
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http://www.youtube.com/watch?v=uiZNtTLAwz8


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 11:09 am 
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"Paladins now start with 400 str points to allow them to equip any gear they like and to provide a damage boost."
Really? at lvl 1 they will have 400 str?? or am i reading this wrong..? and won't the dmg boost be a bit overpowering?

and-
"Ethereal mod removed from bows and other throwing weapons."
are there a bit more details on this? I'm mostly interested in the throwing weapons

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 11:16 am 
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slappyNuts wrote:
"Paladins now start with 400 str points to allow them to equip any gear they like and to provide a damage boost."
Really? at lvl 1 they will have 400 str?? or am i reading this wrong..? and won't the dmg boost be a bit overpowering?

and-
"Ethereal mod removed from bows and other throwing weapons."
are there a bit more details on this? I'm mostly interested in the throwing weapons


you sir, just made my day

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 11:17 am 
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aw fuck its april fools lol

gg

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 11:18 am 

Joined: Wed Feb 16, 2011 12:22 pm
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Location: Phoenix, Arizona
slappyNuts wrote:
aw fuck its april fools lol

gg


Wait its a joke? There is no updates?


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 11:48 am 

Joined: Tue Oct 06, 2009 8:55 pm
Posts: 81
Benjamin wrote:
slappyNuts wrote:
aw fuck its april fools lol

gg


Wait its a joke? There is no updates?


it's not a joke i was a tester of the patch


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 12:43 pm 

Joined: Thu Feb 25, 2010 6:22 am
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Location: Hungary
hahahaa good one:)


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 1:57 pm 
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Well, it's about time this mod sees some balance! :lol:

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 4:13 pm 
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I didn't know such a pitiful and hideous group could exist in one place


Last edited by Steel on Fri Apr 01, 2011 5:01 pm, edited 2 times in total.

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 4:18 pm 
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Joined: Tue Jan 05, 2010 2:51 am
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Location: Toronto, Canada
If you want to pull a good prank post a rickroll or something

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This patch is probably the best balance HU has seen in a long time.

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 4:23 pm 
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Rasta wrote:
If you want to pull a good prank post a rickroll or something

user banned.
Rickrolling is a bannable offense in this community.

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 4:42 pm 
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man i was all ready to go run countess ALL weekend for hi runes too... :(

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Fri Apr 01, 2011 5:32 pm 

Joined: Wed Feb 16, 2011 12:22 pm
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Location: Phoenix, Arizona
slappyNuts wrote:
man i was all ready to go run countess ALL weekend for hi runes too... :(


Oh they were jokinG!!!

Dam man.. i still thought the patch was real :(

Jerks man...


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Sat Apr 02, 2011 12:24 am 

Joined: Thu Nov 25, 2010 4:55 pm
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hahahhah nice one blue.. I actually believed it even after I knew it was April Fools day.. lol I didn't even notice the 400 str thing on the paladins.. haha

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Sat Apr 02, 2011 12:37 am 
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Made it to all the bosses are poison immune...then it clicked.

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Mon Apr 04, 2011 12:43 am 

Joined: Wed Aug 25, 2010 1:46 pm
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yeah when i got to the psn imune thing i realized it couldnt be true...
but now i feel bad cause well... the two lets say not so bright ones in this thread are my friends X_X!

but on the bright side for once it wasnt qwaz making me shake my head in disbelief lol <3

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Mon Apr 04, 2011 1:04 am 

Joined: Mon Mar 07, 2011 3:16 am
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This joke should apply ;)


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Mon Apr 04, 2011 10:12 am 

Joined: Wed Feb 16, 2011 12:22 pm
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Imperial wrote:
yeah when i got to the psn imune thing i realized it couldnt be true...
but now i feel bad cause well... the two lets say not so bright ones in this thread are my friends X_X!

but on the bright side for once it wasnt qwaz making me shake my head in disbelief lol <3


Thanks Imp :)


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 Post subject: Re: April 1 Balance Update Details
PostPosted: Mon Apr 04, 2011 11:49 am 
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When my brother and I were 6 and 7 my mom ran upstairs and told us that Santa Claus had came, we ran downstairs euphorically excited to be told "April Fools". We cried hysterically and moped back to our rooms. My mom felt terrible. I still haven't figured out why people have to be so sadistic! ><

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 Post subject: Re: April 1 Balance Update Details
PostPosted: Tue Apr 05, 2011 2:04 am 

Joined: Wed Aug 25, 2010 1:46 pm
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LOL mom 1 slapdick 0
owned

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