blue_myriddn wrote:
I also recall discussion of making bone spear fire 3 at a time - that seemed to make sense to me too. That makes spear an upgrade of teeth, kinda like how fireball is an upgrade from firebolt.
Not a bad idea. However, spear damage would have to take a decent nerf if it was to proc 3 spears per cast. As it is now, spear is the main boss skill, so with the damage nerf to spear, I'd say buff spirit. Like Kev said, spirit's mana cost is pretty hefty, might as well increase the damage by 1/3 and make it the main boss skill while teeth/spear are more trash/multi-target friendly.
Another thought, which would require more work, would be to make the higher lvl skill tiers more effective. It takes like 4 skill points to get another 1k damage out of teeth. Spear is in the area of 2k damage per 3 skill points, and this is at lvl 50+ skill lvl's. Maybe it's just me, but I expected a little more increase per point at that lvl.
As the hammerdin goes, he has it rough. My vita whore hdin last ladder only had like 7k life with self bo endgame. Now, it would be even less w/o str on enigma, and blocking is harder also w/o the dex. Since the guy has no recastable tanks, he's taking the brunt of the attacks.
Also, the PnB nec has toothrow with -res and massive +skills to his attack. The hdin however, is much harder to get -res on. The armor being one area, his weapon also. Nec can get -40% res on his wand alone, max for a paly is 28 I believe(4%heavens light with 2 ubers?), we'll say 25% from wep. Since the paly is his only tank, its really hard to add -6% magic facets instead of rubies. best case scenario a paly would have:
Griffons with 3 facets (-18%)
Heavens Will (-25%)
Wisp for oak/sob (-10%)
Zakarum Ammy (-10%) if your lucky
Dscale
enigma
souldrainers
crafted caster boots
immortal flesh
-63% res in a best case scenario. I know what your gonna say, "He can use 3 facets in his shield, and 4 facets in temps!!!" Sure, if he wants to cut his dps in 1/3 by not being able to tele, not have max res, and shit DR without diamonds/skulls in his shield.
A fully faceted out hdin is unrealistic. A sorc can do this, because she has tele, fastest cast rate in the game to make tele effective, and longer ranged skills than the hdin. Imagine trying to tank a sub-boss on a paly without max res, no DR, and no rubies to help his life pool.
Reducing magic res on monsters would make the nec stronger, which doesn't need to be done, but at the same time, I'd think the hdin needs some help. Maybe alter an armour and paly shield to magic specific mods? A paly version of toothrow and marrowalks would help him a lot I think.