Steel wrote:
Yeah, Sum it up only on these always immune mobs, Adding mana burn, spectral hit and magic res bonuses to council member 5 isn't right, He can be Magic/Poison immune completely ignoring these mods %bonuses.
The Arreat Summit wrote:
-All permitted bonuses have an equal chance of selection, and are applied in displayed order.
-Resist % bonuses are only applied when this does not result in a third immunity or increase one of two or more existing immunities.
So "display order" is the order of Mod1,2,3?
So if Mod1 and Mod2 give the boss 2 immunities and Mod3 would give a third then Mod3 is entirely ignored?
Or if Mod1 gives an immunity and Mod2 would give 2 or more immunities then Mod2 is entirely ignored?
If a mod is ignored does that mean it can be randomly replaced?
I'm still a little confused on Council Member 5.
Council Member 5 is given in superuniques, Mod1 = 25 Mod2 = 8 Mod3 = 27 which is Mana Burn, Magic Resistant, Spectral Hit
Monstats gives resistance of 33/150/45/45/45/45 in hell.
One immunity is taken by Magic.
So Mana Burn is not applied in any difficulty because it would just increase the already existing immunity.
Magic Resistant is applied in all difficulties because it does not create any immunities.
Spectral Hit is only applied in Normal where it does not create any immunities.
I'm completely confused now.