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 Post subject: 1.3 skills bugs
PostPosted: Sat Dec 25, 2010 3:31 pm 
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Post here asap with any 1.3 skill bugs that need fixed

To fix:
Molten Boulder is not receiving its synergy from Volcano (brevan) - FIXED
Fissure is not receiving its synergy with Molten Boulder (brevan) - FIXED
Check the magic pierce on sanctuary (Sesshomaru) - FIXED
Decrepify lowers by 20% according to skills.txt, but description states 33%. Consider setting description and effect to 25%. (brevan) - DONE
GolemMastery description states +30%HP per level, but skills.txt shows 10%. Consider +15%HP for GMastery (people think it's 20%, but it's 10%) and +30%HP for each golem (currently 25%). (brevan) - Done + adjusted values
Firestorm is missing it's Volcano synergy (20%). (brevan) - FIXED
Consider raising Immolation arrow fire dps duration to 4 seconds from 3. Alternatively, raise the FireArrow synergy from 12% to 18%, since this achieves the same damage boost (33%). (brevan) - I'm a little reluctant to buff immo, mine played really well last season, even soloing with average gear.
* Improve HydraFBolt missile speed by 30%
* Reduce Hydra Duration to 9 seconds
* Increase Synergies from FBolt, Warmth, and Enchant to 10% from 5%.
(brevan) - DONE
cyclone armor's display is bugged (hflame) - FIXED
nec blades are op (steel/drrod) - FIXED (back to how they were at least)

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Last edited by PureRage-DoD on Wed Dec 29, 2010 6:46 pm, edited 2 times in total.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sat Dec 25, 2010 4:39 pm 
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Here are the points I raised in the Skills Testers thread. Some of them are not bugs, but just recommendations. Feel free to dismiss the recommendations if they don't fit with the HUv1.3 themes. I will not include justifications with this list, since they are already in the Skill Testers thread.

Details for points 1 to 5
1) Decrepify lowers by 20% according to skills.txt, but description states 33%. Consider setting description and effect to 25%.
2) GolemMastery description states +30%HP per level, but skills.txt shows 10%. Consider +15%HP for GMastery (people think it's 20%, but it's 10%) and +30%HP for each golem (currently 25%).

3) Ravens should have their damage tripled. This could be implemented via synergy, editing their Tier progression, or perhaps with elemental damage.
4) Firestorm is missing it's Volcano synergy (20%).

5) Consider raising Immolation arrow fire dps duration to 4 seconds from 3. Alternatively, raise the FireArrow synergy from 12% to 18%, since this achieves the same damage boost (33%).

Details for point 6
6) Re: Hydra:
  • Improve HydraFBolt missile speed by 30%
  • Reduce Hydra Duration to 9 seconds
  • Increase Synergies from FBolt, Warmth, and Enchant to 10% from 5%.


Last edited by Brevan on Sun Dec 26, 2010 1:15 pm, edited 1 time in total.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sat Dec 25, 2010 10:28 pm 
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Druid cyclone armor: either its a display bug add 2 zeros to it or its actually doing 100 times more absorb. it also doesnt display the increases when putting into its synergies.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Dec 26, 2010 10:02 am 
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Last edited by Steel on Sun Jan 02, 2011 5:30 pm, edited 1 time in total.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Dec 26, 2010 10:23 am 

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Good point Steel. I stopped playing my Necro around A3, but before then I noticed blades tanking suspiciously well. They were amazing before, now they're just insane. I'd say you're spot on about them missing the increased damage flag vs bosses. Blades should get their summon delay increased regardless of that flag IMO, it's just too easy to hold down right click and have a tank as good as any.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Dec 26, 2010 12:55 pm 
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i wouldnt increase it too much since some necro's are already curse bitches in boss fights but i could agree what its at now could b adjusted. or have the cd reduced with increased levels?

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Dec 26, 2010 1:34 pm 
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I wonder, could the inferno-like spells be fixed/buffed? I'm not sure what is the intended damage, but according to this, you only need to multiply the damage by 3 and then divide it by 3 in the description to show the accurate damage. Widening the blast would be great as well, make it a cone.
Probably too late for this, but I thought I would throw this up, since we are going to have a fix patch anyway.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Dec 27, 2010 1:40 am 

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how come poison skill durations start low and go higher, shouldnt they start higher and go lower, ie nova start at 3 sec duration and by level 20 be a 2 sec duration?


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Dec 27, 2010 6:18 pm 
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While playing together with my brother's fire druid, I noticed he was throwing two boulders when he had only 19 hard points in the skill. He just leveled up and got the 19th point in it. I asked him, and he saw only 1 boulder on his screen, so we went to testing.
We tried with his full gear first, which pumps his boulder over 20 points. I saw two, while he saw only one boulder. It was quite strange, as only one boulder damaged me while the other one just went through me without damage. When he cast it under his feet, the single boulder he saw went in weird directions, while I saw two going in totally different directions.
He unequipped his gear then, removing all +skills. Now I saw only 1 boulder too. However, the weird directions remained, we saw the boulder going in different directions sometimes.
So the problem seems to come from going over 20 with +skills (at least for the fake second boulder part). I don't know about the direction bug, perhaps some desync error from the server.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Dec 27, 2010 8:28 pm 
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Conv/LR needs to lower magic res.

Bone necs are too far behind poison

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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Dec 27, 2010 9:42 pm 
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bugs only folks - not your personal wish lists.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Dec 27, 2010 11:56 pm 
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Encouragement to post in the list in technical support thread. I will update it again soon.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Tue Dec 28, 2010 5:29 pm 
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Addition to the MBoulder abomination:

Got the final 20th hard point in it, it works now as it was intended, now both boulders hit and deals dmg. It seems the problem really comes from +skills, as if it reaches lvl20+ with items everyone around you sees the multiple boulder, except you, though there is no real physical second one. The weird direction only applies when clicking right next to your feet, like when they would spread out, still, you see only the 'hard' one.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 4:34 am 
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Last edited by Steel on Sun Jan 02, 2011 5:38 pm, edited 1 time in total.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 4:37 am 
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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 1:37 pm 
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i dont think the -20 magic res on sanc is working, was using it on my hdin and i dont notice any difference in my killing power.I attacked monsters with zreo res to magic and monsters with 25 res to lagic took the same number of hammers and foh hit to kill

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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 2:52 pm 
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1) Molten Boulder is not receiving its synergy from Volcano
2) Fissure is not receiving its synergy with Molten Boulder

Testing was by checking the skill description and char screen diplay for any changes after putting points into synergies.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 5:43 pm 
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ok, i`ll fix all those as soon as blue pm's me the files i need.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Dec 29, 2010 6:04 pm 
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Last edited by Steel on Sun Jan 02, 2011 5:38 pm, edited 1 time in total.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Dec 30, 2010 1:35 pm 
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I don't see anything in the textfilebug list on skills fixed.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Dec 30, 2010 2:12 pm 
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yeh sorry. i forgot to post in there. The stuff on the original post is included and blizz range has been changed to 4 from 7 again

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Dec 30, 2010 7:34 pm 

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Hydra:

When casting hydra, they sit there for about 1 second before actually turning or attacking if you are going to reduce hydra time to 9 seconds as per Steels recommendation either sort this out or inscrease Hydra duration to 10 seconds(12 seconds being first choice)


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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Dec 30, 2010 9:15 pm 

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Was playing with a throw barb today whose double throw was making him disappear when attacking like the old A1 physical rogue bug. Forgot to ask the guy what weapons he was using.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Dec 30, 2010 10:43 pm 
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i dont see the ar synergy working for claw mastery when you put points into venom


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Dec 31, 2010 12:22 am 
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its because passives dont auto update until you level up or gain a skill point from something like a skill shrine or an item. If you unequip an item with +skills and reequip it the bonus will display.

When you rejoin the game the passives will also update.

It's an engine limitation for passives.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Dec 31, 2010 2:31 am 
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i c. i didnt know that.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Dec 31, 2010 12:54 pm 
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Looks like the cyclone armor display was fixed. (from looking at the files at least...somebody tested this for verification?)

The others in the textbuglist still don't looked solved atm.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Dec 31, 2010 2:30 pm 

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my level 24 conviction shows -1% enemy defenses and -80% enemy resistances... i do not know what was updated about conviction but that just seems a little wrong to me...


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Dec 31, 2010 7:55 pm 
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conviction-
Min AC% set to 25 (ok)
Max AC% set to 1 (not ok)
Row 125 Column GW in skills.txt

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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 03, 2011 2:58 pm 
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Hflame wrote:
i dont see the ar synergy working for claw mastery when you put points into venom


why the change on venom is AR??... before reset my ar was over 60k without this... now ill expect 100k ar on my assassin?...
when the real truth is that venom needed some sort of pierce or dmg buff


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 03, 2011 6:10 pm 
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i dont know what build you had but for my bladesin, i barely had enough AR by hell act 3. even with 200+ dex, enchant, and low lvl blessed aim on equip i was barely hitting 85%.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 03, 2011 10:05 pm 
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Hflame wrote:
i dont know what build you had but for my bladesin, i barely had enough AR by hell act 3. even with 200+ dex, enchant, and low lvl blessed aim on equip i was barely hitting 85%.


Dragon claw, always had decent ar... with low base dex (around 50-80 dont remmenber).


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 07, 2011 2:40 am 

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Is it cool to post feedback for the new skill changes here? Dunno where else to go. Blizzard seems like quite the powerhouse from playing through normal, easily out DPS'in meteor(even with full fire patch up). I can only see it getting better and better as the game progresses. Definitely needs to be looked at sometime.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 07, 2011 11:36 am 
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Regarding Blizzard:
I haven't really tried Blizzard lately, but I can vouch that the Frost Dragon in A5 definitely packs a punch, and can lock you in place with his Blizz if he casts it a couple times. Compared to Meteor, consider that Meteor grows as a cubic exponent with +Skills (duration, damage, and FMastery), while Blizzard only growth as a square exponent with +Skills (damage and CMastery). Early on though, I have no doubt that Blizz is very good (DPS should have nearly tripled with radius decrease), which is a nice change from last season. I am surprised I have not seen more Blizz sorcs after that buff.

Regarding 1.3a bugs:
1) Molten Boulder is missing the 10%Phys synergy with Fissure in it's skill description. The synergy is working though.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Wed Jan 12, 2011 11:02 pm 
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Did the mana burn fix not make it into the patch? My sorc gets raped by fallens with mana burn :(


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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Jan 13, 2011 8:00 am 
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SerraAngel wrote:
Did the mana burn fix not make it into the patch? My sorc gets raped by fallens with mana burn :(

nope - maybe next patch

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Jan 16, 2011 5:28 pm 
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Forgot where this discussion was, so I figured that I would give some info here. Frenzy looks like it adds damage reduction...seemed like it was supposed to do lifeleech...it was back and forth as I recall...this post seems to verify this (i then poked in the text files and at least the comment is DR not LL)

By steel in blue's 1.3a listing viewtopic.php?f=9&t=2630&start=10
Edit: maybe it's not a bug but hell dury gets phys immune when he uses frenzy.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 17, 2011 5:12 am 
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Thats correct, i checked the files last night too and it IS damage reduction. Hell dury is ALWAYS phys immune, he has exactly 100 phys res so any form of ctc amp/decrep will break it.

None of the monsters should get phys res from frenzy, it's not player frenzy they use, its "MonFrenzy" that was left as it was.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 17, 2011 5:29 am 
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Purerage:
http://img88.imageshack.us/img88/3647/xxxjg.jpg
It's a smite, frenzy(monfrenzy) he gets from get-hit or whatever in monprop. He's not 100% phys immune(please check in files, maybe I have bad ones but it's 75%) I died on him and he was only cold imm when he calmed. Anyway you can easily say they use players smite by aura it produces.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Mon Jan 17, 2011 2:50 pm 
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my bad, he was supposed to have 100 phys res. The player smite used by enemys will raise enemys phys res, level 14 +12 =26 phys res do he has 101 phys res after smiting.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Jan 20, 2011 1:22 pm 
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so frenzy is dr? doesnt that make the situation where the ww barb gets a 'free' 20% dr too gud?

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Jan 20, 2011 2:28 pm 
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Zikur wrote:
so frenzy is dr? doesnt that make the situation where the ww barb gets a 'free' 20% dr too gud?


not really as the frw also cuts down the barbs ww dps. I'd say it makes it more interesting, charge up frenzy then switching to ww then charging up again. Makes the char more interactive id say.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Jan 20, 2011 8:00 pm 
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but it also gives the ww barb something that was supposed to be nerfed this patch. why reduce it only to give 20% for free. i have no issue with it if it were a passive or something but its supposed to be a skill buff, an incentive to play a frenzy barb. instead frenzy should still be wildly under represented because the main bonus to the build can be borrowed for any other build.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Thu Jan 20, 2011 9:15 pm 
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if you max frenzy on a barb i'd call it a frenzy barb, if you max frenzy and ww i'd call it a hybrid. It could be on a passive, but thats boring? At least its an active skill that needs 2 weapons on switch to charge up. I don't see an issue here since it's accepted that melee are already underpowered.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 8:40 am 
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it is but the function of the buff isnt being served the way it should be, why not make smite last 16 seconds so you can smite and then zeal with your free dr?

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 8:46 am 
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because the skill functions on smite are tricky. I had to mix the function to autohit enemys and the function to provide a buff. It wasn't a case of just cloning something and adding the buff, it is a mixture of 2 skills now. A longer duration buff skill function would require the autohit side of smite to be removed. This allowed for minimal flexibility in the actual buff part of the skill.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 9:54 am 
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thats not the point im trying to get at. the dr is supposed to be your advantage to dual wield. its no longer so when you can frenzy for 5 hits switch to ur shield set up and conc with your new dr on top so long as you hit w every 14 seconds or so. its not like the druid buffs where they can be used in any form and with any weapon and dont provide a huge bonus anyway. the buff from frenzy can only be acquired by dual wielding so you should only be able to reap the benefits of it while dual wielding.

using the reason that melee's are underpowered as it being ok is not an okay reason because this is only a crutch for the class that suffered least from the nerfs overall. melee's might need a tweak but this isnt how it should function because of that

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 10:18 am 
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Is there a better way?
upside - dual-wield/frenzy got a much needed improvement
downside - it can be exploited a bit to provide a boost for other classes.

Bit of a judgement call, but in this case the benefits out weigh the harm and there really isn't a way to make it a complete win, so we go with the "good enough" situation.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 1:20 pm 
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couldnt the duration be reduced? since i understand the skill cant be edited to have 2 seperate buff timers, at some point the tediousness of swapping every x seconds would outweigh the benefit of exploiting it so that most of the time the barb would be dual wielding. its just not fair that the barb can have a free huge chunk of dr for all of its classes for a 20 pt investment thats supposed to benefit a largely underused build.

If more changes were done to raise druids or paladins to a similar level as far as their ability to have access to 'free dr' then it wouldnt be as big of an issue, but as it is why would you melee with any other char that doesnt have the best mastery in the game and largest source of passive critical as well as 20% dr as well as dual life buffs.

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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 2:53 pm 
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As a fanatic Frenzy barb player, I disagree with reducing back the duration. The current duration is perfect, in my opinion; allows you to run through areas and the like.


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 Post subject: Re: 1.3 skills bugs
PostPosted: Fri Jan 21, 2011 3:45 pm 
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input from frenzy barbs players is very important. is it possible to add a cd to using other atk skills while under the buff then?

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 Post subject: Re: 1.3 skills bugs
PostPosted: Sat Jan 22, 2011 11:10 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
not a skill bug, but i just got a combat shrine and my AR went from 17k to 153k on poison strike.double checked on char screen


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 Post subject: Re: 1.3 skills bugs
PostPosted: Sun Jan 23, 2011 10:42 am 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
that sounds about right

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