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 Post subject: Warriv's Warder
PostPosted: Sun Jan 16, 2011 2:10 pm 

Joined: Sun Dec 19, 2010 10:42 am
Posts: 24
Blue's site has 2-3 fissure, there is no fissure on the shield.
Not sure if this is where you post problems, but yeah. Just posting an error I found. :)


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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 2:17 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
but it has +2 to attack(skill) haha.


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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 2:18 pm 

Joined: Sun Dec 19, 2010 10:42 am
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Steel wrote:
but it has +2 to attack(skill) haha.


It does, but doesn't show in blues site. :O

So is it supposed to have fissure, or attack? :S I would assume fissure because attack... isn't really a skill..


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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 2:36 pm 
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sounds like a typo. will add it to the "fixes list"

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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 2:52 pm 

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blue_myriddn wrote:
sounds like a typo. will add it to the "fixes list"


Which is correct though? The 2-3 to fissure as stated on the site? Or 2-3 to attack as shown in the game?

I ask because I'm making an item pack for single player, for those who want to test builds before they go all out on multiplayer.


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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 4:27 pm 
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it was supposed to be what was listed on the website. However when I went to implement it in the code, I forgot that the Diablo2 engine doesn't know what the heck "fissure" is and the code needs to say "eruption" if you want Fissure. Therefore, the item didn't come out as desired.

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 Post subject: Re: Warriv's Warder
PostPosted: Sun Jan 16, 2011 5:21 pm 
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blue_myriddn wrote:
sounds like a typo. will add it to the "fixes list"


Added. and noted that there actually 2 entries with this title.

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 Post subject: Re: Warriv's Warder
PostPosted: Thu Jan 20, 2011 8:46 pm 

Joined: Sun Dec 19, 2010 10:42 am
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blue_myriddn wrote:
it was supposed to be what was listed on the website. However when I went to implement it in the code, I forgot that the Diablo2 engine doesn't know what the heck "fissure" is and the code needs to say "eruption" if you want Fissure. Therefore, the item didn't come out as desired.


That is completely retarded. I'll be doing this for every item so I'll let you know if I find anything else, if that's ok with you that is. Also, the "Throwing" section in Uniques isn't working. :(

So now there is two versions of the shield, one with attack and one with fissure?


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 Post subject: Re: Warriv's Warder
PostPosted: Thu Jan 20, 2011 10:08 pm 
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Zagores wrote:
So now there is two versions of the shield, one with attack and one with fissure?

no. just one.
As for the throwing page, I simply haven't put it up there yet. It's on my "to do" list though

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 Post subject: Re: Warriv's Warder
PostPosted: Fri Jan 21, 2011 12:17 am 
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Zagores wrote:
So now there is two versions of the shield, one with attack and one with fissure?


No. one is blank, and the other has the error with fissure rather than eruption.

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