Asteroth wrote:
Like who wants to grind for a months for a lvl 95 item to come and find out my lvl 60 rw is better.. DarkForce is the example here 5 to necro skills okay seems fine... But going from 7xx def to 3xx is way to much of a drop.. 30 res all come on plz Dscale has 50. Now a pally at lvl 60 ish can make Exile with 1xxx def 45 res all Difiance arua .. I can go on but you get the idea.. You have to be very carefull with what you alter in any game or it shifts the balance ..
If you are going to comment on balance, at least take the time to get it right. Then again, you don't take the time to construct intelligent sentences so why should I expect you to take the time to make accurate balance statements.
I don't know what lvl 60 rw you think is better than Darkforce and I don't see why you think that a caster character lossing 400 defense on their shield is game breaking. As for Exile - clearly if the resists on uniques/sets is reduced the resists on runewords is going to be decreased. As I have stated a number of times though, I haven't done any rebalancing to the runewords (you may also that most still have high str & crushing blow on them)
Trust me, I am very careful about what I shift.
Asteroth wrote:
Heres my idea instead of going crazy over this patch.. reset the realm back to what it was when it was 3 spawn diffaculty and flag tps again
I think your idea stinks and here is why.
Increasing the spawn (which essentially just increases the Hitpoints) will make Hell bosses "harder" and that is something the community has voiced an interest in, but it will also make Normal & NM harder and that is something the community clearly does not want. In making this patch, I spent time playing in normal with new members of the community. Folks who don't have a lot of gear and are grinding away enjoying the new features of the mod. Those people currently have a LOT of fun with the difficulty of Normal as it is now and would not have as much fun if it were made more difficult. For most of them, getting past normal Diablo and Mephisto is a real challenge and something they can just barely do at the moment. Increasing the difficulty of Normal by increasing the spawn is a real good way to chase those folks off and make it a whole lot harder.
I think it is very important to keep the difficulty level of Normal (which is not terribly challenging for experienced HU folks, but pretty challenging for new players). Any suggestion that throws off that balance is heading in the wrong way and is only a suggestion that is derived from listening to the forum alone. There are a lot of people who don't post here and don't spend all their time trolling Tundra for 95s and skillers and their voice is very important to listen to as well (which I have been doing).
Now, you may notice that I put "harder" in quotes in my first sentence. Increasing the spawn will techincally make boss fights harder, but not really all that much harder for those with strong gear and sharp skills. It will just make the boss fights longer. As around and one of the "hardest" things in the game are Ancients and Ancients way. That is because those areas have the possibility of crushing your character in a heartbeat if you aren't playing smart and gearing smart. One leap attack and BAM - you can be crushed. Amp and a charger - your character is toast. In listening to the community, I paid attention to what people really fear and built a balance paradigm that incorporates that. I took the "danger" of those areas and spread it throughout Hell by decreasing end game resists and life and putting your life on a razors edge as you move through Hell.
One thing that people don't find "hard" is Sszark in Hell or even worse Izual. Those are bosses that take FOREVER to kill and don't really threaten your life. That is why I am opposed to a high spawn (which would boost their HP even further) and in favor of increasing the dmg & skills on weapons. Most characters will find that they hit harder, but die faster. That seems to be the core recipe that the majority of Hell players are looking for when they say they want a challenge.