its not the fact that you have to spend 40 points on the build, its the fact that a 20 point synergie is seriously underpowering. If the skill was made so it was as strong as it was before (maybe even a 10% drop in power) from a 20 point synergie that would be fine. The fact is that a 20 point synergie is not enough for this build. The ones people were saying were overpowered were only saying that because they were basing this on an endgame build loaded with skill charms.
Lets look at it this way
That is a level 100 druid, with templars fully faceted, 4 shapeshift skillers 5 summons skillers, the rest are big life charms, anni, heart and brain too, all of his equip there is dedicated to + skills etc yet he only hits 26xk over 8 seconds
doing some quick math thats 31.4k a second. My frostbiter with no skillers and a no heart or brain was doing 5k more than that and he was attacking 12.5 attacks a second not including a 10k damage hurricane. Now 31.4k a second is terrible dps for an endgame build, so he was very reliant of -res, but still its not as strong most of the other classes. Most druids do 30+k per hit and are hitting alot more that once a second.
Secondly, these other druid builds all have lifeleech to help them survive. Not so with the rabies druid Other druids have damage reduce equip and absorbs easily. not so with this druid again.
A friend of mine *Delta made a rabies druid and maxed creeper last season to see how it was. With no passive pierce and loaded up with +% equip. (really loaded up with it) he was barely scratching 70k over 8.4 seconds... you do the math. an andgame build doing less than 10k per sec damage withno passive pierce etc is total garbage and a waste of time.
Again. I have no issue with removing the charges on the ring at all. The new rabies build could go as follows easily. max lycan, oak, rabies, poison vine, and a summon of choice (wolves or bear) thats fine. Hell even make it a 60 point build and make carrion vine a second synergie and drop the synergie % on both a very little. The damage is so rediculously underpowered with a 20 point synergie though it is not worth making. Load one up in single player if you dont believe me guys but I know for a fact that the synergie is not enough. The build was fine as it was. It was a fun variant on the druid and the only reason said they were overpowered is because they were basing it on a level 99-100 build with perfect gear, perfect charms and killing lower in hell than act 5.
I played mine from start to finish and it was not easy, they were basicaly an oak bitch early on and once packing a carrion they were good. I would not say they were over powered. (maybe with 19 skillers, perf templars perf faceted with perf facets in every socket AND the anni heart and brain charm. as a regular build progressing there is nothing overpowered about them in the slightest.
Raising skill charm levels, lowering the drop rate was all that was needed for this build to be perfectly balanced (it was pretty much there anyway). Unfortunately it is broken now and wont be used...
No wonder people keep builds to themselves as if they breathe a word about a good build it is pretty much destroyed, yet the hammerdin is still raping bosses easily. Thats the main reason I will never make a hammerdin. I would have made rabies again but not now.
1 more thing. If rabies was overpowered then frostbite and fireclaws was waaaaaay overpowered, they easily out dps a rabies druid even without skillers.
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