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 Post subject: Healer Scepter
PostPosted: Thu Feb 18, 2010 2:09 pm 

Joined: Mon Jan 18, 2010 1:09 pm
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So I have been under the impression that a white War Scepter with +3 Prayer and +3 Holy Bolt would be the best base weapon for a HotO for a healer paladin, and I haven't been able to find one with both Prayer and Holy Bolt on it. I've been shopping at Ormus to look for it at level 17. I'm worried that I may be wasting my time...

What I'm wondering: is it possible for these 2 skills to pop up on the same scepter under this level 17 condition? Or at all? Maybe there's a better way to search for this that I don't know about? Any informative responses would be greatly appreciated.

TIA

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 Post subject: Re: Healer Scepter
PostPosted: Thu Feb 18, 2010 2:21 pm 
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Yup, totally possible to buy that scepter at level 17, just super unlikely.

Getting +3 to one of those skills is rare, so +3 to both will take ages. Usually about 30 minutes shopping for me to get +3 to one desired skill at Ormus.

For low level, you may as well use "Insight" for the new healer, and then smash the runes later for HotO.


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 Post subject: Re: Healer Scepter
PostPosted: Thu Feb 18, 2010 2:24 pm 

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aye that is what im planning to do, i have found plenty of +3 prayers but without any other skills, but thanks for confirming that these 2 skills can in fact spawn together :)

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 Post subject: Re: Healer Scepter
PostPosted: Thu Feb 18, 2010 2:38 pm 
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You might want to settle on +3HBolt and +1-3 Prayer. I love aura-healers that don't use HBolt at all, but I'm pretty sure I'm the only one. Even then, I agree that geting +1 Prayer doesn't matter much (no synergies afterall, unless you consider Med aura on equip items as a 100% synergy), while +1HBolt can mean a lot to some.


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 Post subject: Re: Healer Scepter
PostPosted: Thu Feb 18, 2010 5:02 pm 
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My healer never used holy boly. I managed to get a 3 prayer 2 hb scepter for hoto. He rarely runs prayer either. The heal from medi on purity lets me use offensive auras to help the party out

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 Post subject: Re: Healer Scepter
PostPosted: Fri Feb 19, 2010 1:57 am 

Joined: Wed Jan 13, 2010 5:39 am
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How much life per interval is avg for an aura healer?

I believe Hb is beautiful. My healer definitely doesnt have good gear (esp after my body poofed) but i can still heal at a nice rate while self tanking with medi/prayer combo which around 220 per interval right now.

i didnt know i needed a lvl 17 under in a3 to get whites in store for a3.... ill have to make a char just for that lol.


ISO: One more jah so i can make purity. hmm maybe a shield also, id like over 40 res all, but maybe my 38 will do just fine. not that big of an difference.


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 Post subject: Re: Healer Scepter
PostPosted: Fri Feb 19, 2010 9:28 am 
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mines at 520+ heal on prayer so double healing at 1040 per pulse

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 Post subject: Re: Healer Scepter
PostPosted: Sat Feb 20, 2010 5:43 am 

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PureRage-DoD wrote:
mines at 520+ heal on prayer so double healing at 1040 per pulse


wow... is that with heart/anni/def aura gc's? maxed in inventory?

whats your gear right now?

What merc did you get? Why would you recommend it?


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 Post subject: Re: Healer Scepter
PostPosted: Sat Feb 20, 2010 8:28 am 
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no heart brain or anni. I forget how many skillers now, its level 65-66 prayer iirc. It can get to level 78 with perfect gear and all skillers + unique charms. The reason I went the aura heal route is it keeps the entire party healed during boss fights, including summons. If I went all combat skills I would suffer from oak/grizzlys/golems walking in front of my bolts. With such a big prayer I can just let the meditation heal keep everyone alive and I can run a res aura for extra party absorbs, conviction to lower res for sorcs and lower def for the melee's fanat to help guided zons etc. I am free to pick and choose my auras and provide the benefit of 2 paladins at once. On a single run through an act I will switch through pretty much every single aura available to a pally. I`ll watch whats coming, If some nasty light enchanted stuff is coming in heavy i`ll quickly switch to either double heal, light res aura or an offensive aura. It depends on the party I am with and what I think they need at any given moment.

If there is enemys with conviction, I will run my own conviction to negate the enemys aura, Lower everythings def and res and stop my group having lower resistances from that aura. (Wsk 2 this is very usefull). If there is lower res around I will use salvation whenever i see it cast. Not only will it help the actual party members, it will beef up the summons to the elemental damage incoming too. (Again wsk 2 this is very usefull)

even with a low - mid level holy bolt and focusing on def auras I can still pull out holy bolt if I think we really need it. If i'm teamed with a single boss killing char I`ll use holy bolt + fana/conviction against bosses and just spam bolt at the tank and cast amp with the charges wand I have on switch. When running through areas I am usualy using "Find Potion" to fill everyone up with full rejuvs. I use it on the left click so i can still run dual auras.

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 Post subject: Re: Healer Scepter
PostPosted: Sat Feb 20, 2010 4:47 pm 

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PureRage-DoD wrote:
When running through areas I am usualy using "Find Potion" to fill everyone up with full rejuvs. I use it on the left click so i can still run dual auras.


Do you mean fill everyone up with rejuv potions? or with Full Rejuvenation potions? I've tried using find potion to get some Full Rejuv potions but never had any luck. If you're finding them, can you let me know what act, difficulty, and level of find potion?


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 Post subject: Re: Healer Scepter
PostPosted: Sat Feb 20, 2010 6:01 pm 
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Yeh full rejuvs. I get the skill from immortal flesh belt. I find most of them in a5. I have had them drop in norm im sure

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 Post subject: Re: Healer Scepter
PostPosted: Sat Feb 20, 2010 7:33 pm 
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The returns of Find Potion are hardcoded. The link states that Full Rejuvs fall only at A3 norm and beyond. They are 10% of the potion drops. Sadly, only Super potions will drop 90% of the time at A3 NM and beyond.

I was recently wondering how many people remembered about this feature of FPotion. I recall the day Mancer realized he couldn't totally remove Full Rejuvs from HU, so he decided to reduce them to 66% life/mana.


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 Post subject: Re: Healer Scepter
PostPosted: Thu May 13, 2010 10:48 am 

Joined: Sun May 02, 2010 8:51 pm
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You cant cube Full rejuvs now can you?

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 Post subject: Re: Healer Scepter
PostPosted: Thu May 13, 2010 11:02 am 
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no

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 Post subject: Re: Healer Scepter
PostPosted: Wed May 19, 2010 7:28 am 

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Ive never seen a full rejuv drop past act 3 either norm either! rare times ;]

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 Post subject: Re: Healer Scepter
PostPosted: Wed May 19, 2010 8:03 am 
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Im not sure about the solo edition but in multi they can only be found through find potion skill

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 Post subject: Re: Healer Scepter
PostPosted: Wed May 19, 2010 6:58 pm 
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Brevan wrote:
The returns of Find Potion are hardcoded. The link states that Full Rejuvs fall only at A3 norm and beyond. They are 10% of the potion drops. Sadly, only Super potions will drop 90% of the time at A3 NM and beyond.

I was recently wondering how many people remembered about this feature of FPotion. I recall the day Mancer realized he couldn't totally remove Full Rejuvs from HU, so he decided to reduce them to 66% life/mana.


What % are regular juvs?

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 Post subject: Re: Healer Scepter
PostPosted: Wed May 19, 2010 7:02 pm 

Joined: Sat May 01, 2010 7:46 pm
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he couldn't make a new skill that has a chance to spawn x potion off a corpse and call it search potion or something?


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 Post subject: Re: Healer Scepter
PostPosted: Wed May 19, 2010 8:43 pm 
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oZio wrote:
What % are regular juvs?


33% I believe

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 Post subject: Re: Healer Scepter
PostPosted: Fri May 21, 2010 10:54 pm 
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From arreat summit:

Chance of Potions:

Healing: 60%
Mana: 30%
Rejuvenation: 10%
--------------

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