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 Post subject: Assassin Traps
PostPosted: Sat Apr 17, 2010 8:57 am 
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Joined: Wed Sep 02, 2009 7:14 pm
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Location: Nevada/Arizona
For the next patch, I think it'd be ideal to revert the assassin trap placement to vanilla. Especially since Terry removed some of the walls where traps could be exploited (ala Mephisto).

It is really difficult to get my traps to attack a certain mob when I'm being swarmed and counters are a pain in the ass since by the time I drop 5 traps the first 3 are shooting and counters are coming my way.

Also, shock web feels lacking despite it's high damage on the character screen (perhaps increase its pulse rate?).

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 Post subject: Re: Assassin Traps
PostPosted: Sat Apr 17, 2010 9:26 am 
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Shadows + traps "casted" everyplace on your linesight -> rapist

fire trapper + light trapper + any druid with oak safety love ( not even that... ) -> gg. I wonder if you could even "snipe" LoS antiheroes with no problems with the vanilla-cheap trapping placement

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 Post subject: Re: Assassin Traps
PostPosted: Sat Apr 17, 2010 9:54 am 
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Shock web has a bad next hit delay limiting its damage output

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 Post subject: Re: Assassin Traps
PostPosted: Sat Apr 17, 2010 10:02 am 
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PureRage-DoD wrote:
Shock web has a bad next hit delay limiting its damage output


That's lovely.

Only two of my skills are useful then: LS and DS

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 Post subject: Re: Assassin Traps
PostPosted: Tue Apr 20, 2010 7:41 am 

Joined: Wed Feb 03, 2010 8:21 am
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nvm


Last edited by Draped on Tue Apr 20, 2010 3:50 pm, edited 1 time in total.

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 Post subject: Re: Assassin Traps
PostPosted: Tue Apr 20, 2010 9:52 am 
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huh?

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 Post subject: Re: Assassin Traps
PostPosted: Thu Apr 22, 2010 12:56 pm 
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Joined: Mon Aug 31, 2009 5:05 am
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If you are getting raped by counters before you can lay down 5 traps? Then get more ias and move a yard or two every two traps laid. Traps at the feet works well, traps anywhere on the screen is seriously OP.


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 Post subject: Re: Assassin Traps
PostPosted: Tue May 04, 2010 11:04 pm 
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Traps at feet are fine. Instead of bitching about that, something that doesn't really gimp the build at all; you should be drawing attention to the fact that half the trap skills suck.

I'm looking at you Wake of Inferno and Shock Web; you terrible excuses of skills. I've played a Fire trapper to a5 hell. Never once found Wake of Inferno to do any real killing; ever. IIRC; it doesn't even receive bonuses from -Res.

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 Post subject: Re: Assassin Traps
PostPosted: Tue May 04, 2010 11:07 pm 
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worst thing about inferno trap is the unreal number of counters it causes.

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 Post subject: Re: Assassin Traps
PostPosted: Wed May 05, 2010 7:09 am 

Joined: Mon Sep 07, 2009 8:44 am
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Problems with traps is that they don't instaki-- death sentry.

Why not just add a 1/3 screen range to traps, rather than full range?


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 Post subject: Re: Assassin Traps
PostPosted: Wed May 05, 2010 9:28 am 
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Oxygen wrote:
Problems with traps is that they don't instaki-- death sentry.

Why not just add a 1/3 screen range to traps, rather than full range?


Lol play a firetrapper...they are fine

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