x3n0x1d3 wrote:
I won't go into any real detail about it, but this would still break the game. If there was any sort of counter ITEM for Iron Maiden, I think it should only be like a -50% curse duration (probably too much, still sounds broken even), or some sort of thing that halves the IM damage returns. Though, honestly I'd rather there be no change, as when there's an item like that out there, you have the possibility of swingingly mindlessly without much worry. That's something that could be in vanilla, but shouldn't be in Hell Unleashed.
Sugarbean wrote:
Well personally I wouldn't make just melee chars if there was no IM because they're not known for mass killing. I do think its a necessary evil for the game too. I'm not saying take it out. Just make a different way to balance it for melee char's that don't have Berserk, for example.
Amazon = get a bow for switch if you are jabber
Assassin = there are plenty of elemental attacks
Barbarian = Berserk or throwing attacks
Druid = um.... Shock Wave spam? watch ur swings, u can take some hits
Necromancer = goes without saying
Paladin = Vengeance / 1 point Smite
Sorceress = goes without saying
I see Iron Maiden as a chance to think outside the box. IMO it shouldn't be messed with.
A melee Assassin won't be able to spare enough points to use a elemental skill to kill a boss or even damage it at any real value.
Barbarians do just fine
Druids that are melee usually attack so fast and do so much dmg that the few hits they can take go by faster then they can stop clicking. Shock Wave doesn't work on bosses which is mainly what I'm talking about since the number of regular monsters that IM are insignificant.
Necromancers aren't melee capable.
Paladin Vengeance won't do enough damage unless you have an entire gear swap? But then you would probably die anyways because you wouldn't be setup for it.
Paladin smite works with Iron Maiden, which means you get raped in 1-2 hits if your good. Like my smiter. And I'll say again, smite damage isn't based off of weapon damage so a low damage crushing blow item doesnt work.
Melee sorc uses fire damage so they're fine.
I do like your idea of half IM curse duration or lowering the damage return. Or maybe something that will just take your health to like... 50 or 10 or 1. That way you don't die from the IM but anything that touches you will kill you.
tonykantos wrote:
Use the existing counters for IM and any curse:
a wisp projector, a druid partner ( yeah, druids are items
) or anything else with SoBarbs.
and play with some little brain, dont rush mindlessly to foes. If ur facing IM bosses, single smite with caution.
Raw strenght < smart movements, even for melee.
IMO if you want easy games with easy fixes to any game problem, and basing your game to just gain exp, you should try "pokemon".
♥
Sigh, everyone is completely missing the point when I say that I don't want it to be overpowered, taken away, made easy, etc. I'm only talking about balance. Because some characters have much much easier ways of dealing with iron maiden and others struggle very hard even though they are very similar. IE: Any Barb vs a Smiter or a Jabber. Do you still not see my point here? And I've said it before and I'll say it again. I have no problem killing anything in this game so I don't need any words of wisdom that tells me to fight with my brains and not my bronze, etc.
Why is everyone in this mod so resistant to change? This isn't bnet.