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 Post subject: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 9:37 am 
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I know there are several holes in Critter's site and I could really use some help from the community to get it updated. What would be really awesome is if people could post up the errors in a format like this:

Level 16-20 Meditation Aura when Equipped
Resist All +75%
+1-3 to Conviction (Paladin Only)
+1-3 to Fanaticism (Paladin Only)
+1-5 to Holy Bolt (Paladin Only)
+3-7 to Prayer (Paladin Only)
+3 to Offensive Auras (Paladin Only) should be Defensive
+200 to Life
+200 to Mana
50% Better Chance of Finding Magic Items
Magic Damage Reduced by 12

That would be super helpful and allow me to get the whole thing updated really fast.

Thanks in advance to those who help out.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 10:33 am 

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All amazon unique spears are listed in the Requirements subsection as Two-Handed Bows:

Mended Heart
Maiden Spear

Two-Handed Bow <-----
Damage: 60-120
Required Level: 30
Required Strength: 40
Required Dexterity: 40
Durability: 96


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 11:20 am 
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Draped wrote:
All amazon unique spears are listed in the Requirements subsection as Two-Handed Bows:


k - what are the requirements supposed to be?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 11:41 am 
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2 handed spear? :lol:

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 11:46 am 
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Lenymo sash is missing +1 all skills

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 11:55 am 
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IK set is wrong on a few things.

Armour:
+800 Defense
6% Chance to Cast Level 6 Enchant when Hit
+2 to Masteries (Barbarian Only) - This should be combat skills
Poison Resist +50%
+100 to Life
Damage Reduced by 10%
+100 to Mana
+100% Enhanced Defense
+30% Faster Hit Recovery
Cold Resist +50% (2 Items Equipped)
Fire Resist +50% (3 Items Equipped)
Lightning Resist +50% (4 Items Equipped)
+100% Enhanced Defense (5 Items Equipped)

Belt:
+100 Defense
Fire Resist +30%
Lightning Resist +30%
+30 to Strength
+25% Enhanced Damage
+125 Defense (2 Items Equipped)
+25% Faster Hit Recovery (3 Items Equipped)
+100% Enhanced Defense (4 Items Equipped)
Damage Reduced by 10% (5 Items Equipped)
+2 to Combat Skills (Barbarian Only) (Full Set Equipped) - should be masteries

Boots:
+100 Defense
+40% Increased Run/Walk Speed
100% Bonus to Attack Rating
+100 to Life
+1 to Barbarian Skill Levels
+30 to Dexterity
50% Better Chance of Finding Magic Items (2 Items Equipped)
+2 to Masteries (Barbarian Only) (3 Items Equipped) - Should be combat skills
5% Chance of Crushing Blow (4 Items Equipped)

Weapon:
Indestructible
+60% Increased Attack Speed
+250% Damage to Demons
+250% Damage to Undead - should be 300%
10% Chance of Crushing Blow
+500% Enhanced Damage
Adds 50-100 Damage
Socketed (4)
Adds 250-500 Fire Damage (2 Items Equipped)
Adds 1-750 Lightning Damage (3 Items Equipped)
Adds 250-500 Cold Damage (4 Items Equipped)
Adds xxx Poison Damage Over 6 Seconds (150-750-750) (5 Items Equipped)
Adds 250-500 Magic Damage (Full Set Equipped)

Full Set:
Partial Set Bonuses:
100% Bonus to Attack Rating (2 Items Equipped)
+300 to Attack Rating (2 Items Equipped)
Increase Maximum Life 10% (3 Items Equipped)
25% Chance to Cast Level 40 Chain Lightning when Attacking (3 Items Equipped)
+300 Defense (4 Items Equipped)
25% Deadly Strike (4 Items Equipped)
Full Set Bonuses:
Resist All +50%
+5 to Barbarian Skill Levels
+100 to Life
Magic Damage Reduced by 40
Damage Reduced by 10%
+200 to Strength (Not an mistype) - Im sure you know what im getting at here
+100% Enhanced Damage
Replenish Life +33
Cannot be Frozen (5 Items Equipped

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Last edited by PureRage-DoD on Wed Mar 03, 2010 12:06 pm, edited 1 time in total.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 12:05 pm 
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PureRage-DoD wrote:
2 handed spear? :lol:


which are?

The more cut/paste I can do from posts, the more likely this is to get done quickly. Otherwise, it isn't as likely to happen.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 03, 2010 12:07 pm 
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Zakarum Amulet
+2 all
+ 5-10% ele dmg
- 5-10% mag res
Quote:
Helm:
+250 Defense
50-150% Extra Gold from Monsters
+3 to Warcries (Barbarian Only)
+4 to Light Radius
50-150% Better Chance of Finding Magic Items
Socketed (3)
+1 to Barbarian Skill Levels -this is not on the item

Is


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sat Mar 06, 2010 11:38 am 

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Full Tancred's set says the bonus has +2 Druid skills on the site. When tested, it says +2 to All Skills. Perhaps there was a slight change?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sat Mar 06, 2010 12:34 pm 
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blue_myriddn wrote:
PureRage-DoD wrote:
2 handed spear? :lol:


which are?

The more cut/paste I can do from posts, the more likely this is to get done quickly. Otherwise, it isn't as likely to happen.


He said they are listed as 2 handed bows. I'm saying they should be listed as 2 handed spears

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sat Mar 06, 2010 12:57 pm 
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The lvl 30 spear is completely wrong on Critter's site, it's just a copy-paste of the lvl 30 bow. Here's the stats of all the zon unique spears from the text files.

MendedHeart (lvl 30 Maiden Spear)
+1 Amazon skills
3 sockets
30% ias
150% Enhanced Damage
Ignore Target Defence
10% Res All
20% FR/Walk

Lycanders Flank (lvl 70 Ceremonial Pike (can this even drop?))
+2 Amazon Skills
+2 Jav & Spear Skills
200% Enhanced Damage
30% ias
20% Enhanced Defence (20%? Is this another typo that should be 200%?)
20 str
20 vit
5-9% life steal
+25-50 dmg

AmazonCrash (lvl 70 Ceremonial Pike)
+2 Amazon Skills
3 sockets
45% ias
300% ED
ITDefence
lvl 12 Vigor on equip
25% res all
40% Deadly Strike
50% HP

Devastator (lvl 95 Matriarch Pike)
+3 Amazon Skills
3 sockets
60% ias
500% ED
ITDefence
40% FR/Walk
50% Res All
50% Deadly Strike
lvl 6 Fanat on equip
+1 Increased Stamina oSkill
+1 Iron Skin oSkill
+1 Natural Res oSkill


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Mar 07, 2010 2:30 pm 

Joined: Sat Jan 02, 2010 1:36 am
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Lots of things are wrong on the site.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 12:59 pm 
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Angel wrote:
Lots of things are wrong on the site.


Wow! That was incredibly helpful! I don't think I would have realized it without your post!

;)

How about you get a little more specific and I will start making some changes and get Critters updated?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 2:15 pm 
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Lenymo updated
Purity runeword updated
Zak amulet updated
Tancred updated
Mended Heart updated
Lycander's Flank is disabled in this mod

The other zon spears appear to be correct, or am I missing something?

I am sure that lots of things still need updating, so if you see something that is wrong please be sure to post it up. If you can follow the same format that Critter's uses that is INCREDIBLY helpful.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 3:08 pm 

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Quote:
Decay
Level 17
2 Socket:
Wands
Knives
Tal
Tir
+30% Increased Run/Walk Speed
Regenerate Mana +40%
Drain Life +10
+1-2 to Poison Explosion (Necromancer Only)
+2-3 to Poison Dagger (Necromancer Only)
+2-3 to Bone Armor (Necromancer Only)
+150% Enhanced Damage
Adds (154-154) Poison Damage Over 4 Seconds
+8% to Poison Skill Damage
+12 to Mana per Kill


Required level is wrong, I don't remember what it is, but I believe it's in the 20s. I can test later when I get on.

Level 20 requirement.


Last edited by Angel on Mon Mar 08, 2010 3:17 pm, edited 1 time in total.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 3:10 pm 
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it level 20 due to the + poison explosion

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 5:20 pm 

Joined: Sat Jan 02, 2010 10:52 pm
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Thunder Stroke

+3 to Amazon Skill Levels
+3 to Javelin and Spear Skills (Amazon Only) (Should be +3 Passive n Magic)
+450% Enhanced Damage
+1-800 Lightning Damage
+40% Increased Run/Walk Speed
+60% Increased Attack Speed
-20% to Enemy Lightning Resists
-20% to Enemy Poison Resists
Replenish Quantity (1 Every 25 Seconds)
50% Chance of Deadly Strike
Socketed (3)
Reanimate Slain as: Hell Slinger (10%)

Armageddon Runeword

+3 to Barbarian Skill Levels (Should be +3 All Skills)
+20 to Vengeance (OSKILL)
-25% to Enemy Fire Resist (not listed on site)
+475-525% Enhanced Damage
+20 to Armageddon (OSKILL)
+50% Increased Attack Speed (Should be 70 ias)
Prevent Monster Heal
Damage Reduced by 10% (Should be 15%)
Indestructible
15% Chance of Deadly Strike
50% Bonus to Attack Rating

+3 to All Skills
+1 to Whirlwind (OSKILL)
+450-500% Enhanced Damage
25% Chance to Cast Level 3 Amplify Damage when Striking
+50% Increased Attack Speed
Slain Monsters Rest In Peace
50% Chance of Open Wounds
Indestructible
4% Chance of Crushing Blow
15% Chance of Deadly Strike
12% Mana Stolen per Hit
(Should make a note that the % amp does NOT cast with w/w)

Soul Skull 12% Damage Reduced in Shields (Should be 10%, and I'm guessing that ms, ss, etc needs to change too)


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 5:40 pm 
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soul skull is 12%
ms 10%

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 6:38 pm 
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thunderstroke - updated
decay - updated
Armageddon - updated
Hatred - updated
Double checked skulls - they are correct as is on Critters.

thx for the info.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 08, 2010 7:42 pm 

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Sanctuary - Runeword

--> (should have lvl12 sanctuary aura when equipped)
+20% Increased Chance of Blocking
+30% Faster Block Rate
+150-200% Enhanced Defense
+250 Defense vs. Missiles
Resist All +50-60%
+25% Faster Hit Recovery
Level 12 Slow Missiles (60 Charges) --> (remove this)
+60 to Dexterity ---> should be +30 dex
Adds 12 Damage ----> adds 8 to min, adds 8 to max
Magic Damage Reduced by 12


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 09, 2010 5:17 pm 

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Void Runeword

+3 to All Skills
+10 to Cloak of Shadows (OSKILL)
+475-500% Enhanced Damage
10% Chance to Cast Level 12 Burst of Speed when Struck (Should be on strike)
+99% Increased Attack Speed
Level 20 Redemption Aura when Equipped
Prevent Monster Heal
Indestructible
Hit Freezes Target


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 09, 2010 5:20 pm 

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runeword Zephyr

Level 1 Blessed Aim Aura When Equipped
+50% Increased Run Speed
+50% Increased Attack Speed
+120% Enhanced Damage
+100 to Attack Rating
10% Chance to Cast Level 6 Twister when Struck
+25 Defense
Adds 1-100 Lightning Damage
+8% to Lightning Skill Damage
-50% to Target's Defense


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 09, 2010 7:10 pm 

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I keep making runewords :D

Oblivion

+3 to Necromancer Skill Levels (Should be +3 All Skills)
+450-500% Enhanced Damage
10% Chance to Cast Level 5 Fade when Striking (Should be lvl 6)
+99% Increased Attack Speed
30% Life Stolen per Hit (Should be 40% Life Stolen)
30% Mana Stolen per Hit (Should be 40% Mana Stolen)
+20 to Cyclone Armor (OSKILL)
Indestructible
Ignore Target's Defense


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 10, 2010 9:14 am 

Joined: Wed Feb 03, 2010 8:21 am
Posts: 103
better run a spellcheck once:

This mod is focused toward group multiplayer in a manner of which a group of friends can start fresh new characters and fight through the forces of hell side by side. As multiplayer is the prime focus here, it is not recommended playing solo in the sense of progressing onward. Solo play is used mainly as a means of treasure hunting, catching up in experience, or going back to previous acts for some good old boss killing. For those that insist on playing by themselves there is a separate offline solo version available for download with the difficulty scaled down to enable players a fighting chance.
... etc

great site btw, I use it a lot for reference :P

amazon spears are still listed as 2h bows in the requirements, and Devestator should be Devastator I guess


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 10, 2010 9:22 am 
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Draped wrote:
amazon spears are still listed as 2h bows in the requirements, and Devestator should be Devastator I guess


k - what are the spear requirements supposed to be? If you could track that down, will get it updated.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 10, 2010 9:34 am 
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Sanctuary - updated
Void - updated
Zephyr - updated
Oblivion - updated
multiplayer, separate, and difficulty typos fixed on first page

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 10, 2010 10:54 am 
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Mended Heart, Amazon Crash, Devastator
Changed description to Two-Handed Spear

Mended Heart - Changed str/dex requirements to match maiden spear
Devastator - Changed str/dex requirements to match Mat. Pike

Fixed typo in Devastator

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 6:22 am 

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Location: the Netherlands
The full set bonus from Orphan's Call lists now as :

Full Set Bonuses:
+100 to Life
+10 to Dexterity
+10 to Strength
+2 to All Skills
Resist All +25%
100% Better Chance of Getting Magic Items
10% Chance of Crushing Blow

but should be :

+2 to All Skills
5% Chance of Crushing Blow
100 Defense
+15 to Strength
+15 to Dexterity
+200 to Life
Resist All +25%
500% Thorn Damage
100% Better Chance of Getting Magic Items

Magnus' Skin (the gloves) is listed correctly, didn't check other parts.

How about putting some kind of tag with versionnr on/near the items that have been changed on critterkiller? I'm not sure how often items change from HU version to HU version, but now it's hard to tell what is correct and what isn't.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 6:43 am 
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Devastator is listed as Devastator on the site its actually Devastator lance


Attachments:
Screenshot014.jpg
Screenshot014.jpg [ 545.34 KiB | Viewed 4937 times ]

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 9:00 am 
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Zorax wrote:
The full set bonus from Orphan's Call lists now as : ..


You have some of the partial set bonuses included in there, so it isn't quite what you think. All that changed is that str/dex was buffed, and crushing blow reduced. The others are all listed on the site correctly as partial set bonuses.

Have updated it.

Zorax wrote:
How about putting some kind of tag with versionnr on/near the items that have been changed on critterkiller? I'm not sure how often items change from HU version to HU version, but now it's hard to tell what is correct and what isn't.


Sounds nice, but I am not sure how realistic that is to get implemented.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 1:15 pm 

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Maybe I've been reading critterkiller wrong, but this is a screenshot of the gloves, showing what I always thought was the complete set bonus.

blue_myriddn wrote:
Sounds nice, but I am not sure how realistic that is to get implemented.


Just pust 1.21z somewhere?
Or a symbol like * to shorten it further.
Anyway, it was just an idea to keep track of changes made.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 1:21 pm 
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From Critter's

Partial Set Bonuses:
+100 to Life (2 Items Equipped)
500% Thorns Damage (3 Items Equipped)
+100 Defense (3 Items Equipped)

Full Set Bonuses:
+100 to Life
+15 to Dexterity
+15 to Strength
+2 to All Skills
Resist All +25%
100% Better Chance of Getting Magic Items
5% Chance of Crushing Blow

So you get a +100 bonus from having 2 items equipped and then another +100 for having the full set, for a total of +200. If I adjusted the Full Set bonus on critter to have +200 it wouldn't accurately represent what is going on and people would think that it had +300 life. I think this is how Blizzard does it on the Arreat Summit, which is why I think Critter did it that way, but if I am wrong just let me know.

The problem with putting a * is identifying what is updated and what isn't. At this point, I am not sure. Going forward on the next update? Sure - but I think it would take just about as much time to simply identify what is wrong on Critter's now as it would to figure out what is right.

Speaking of which - any other changes?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 1:58 pm 
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Small one, but Nightwings have the wrong image.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 16, 2010 2:13 pm 
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Utter wrote:
Small one, but Nightwings have the wrong image.


Hmm - that is probably going to be the case with any item that has changed its base item as I don't think Critter could tweak the images. I edited it a bit and I think it is closer now. Let me know if you see others and I can tweak them.

I have been slowly going through the site and adding images/optimizing the code but it is one heck of a BIG site.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Thu Mar 18, 2010 5:09 am 
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Blood Ravens Charge has the wrong reqs. It's just 180 dex.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 22, 2010 7:01 pm 

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I was pretty bored this morning so I did some research on the white items. There are a lot of spelling errors, incorrect names, and also some items that are even missing.

Kurast Shield (missing)
Grim Helm (missing)
Hierophant Trophy (sp)
Hellforge Plate (sp)
Griffon Headdress (sp)
Succubus Skull (sp)
Espandon (sp)
Ornate Plate (currently Ornate Armor)
Large Siege Bow (currently Long Siege Bow)
Siege Helm (currently SiegeHelm)
Platinum Helm (currently PlatHelm)
Adamant Helm (currently AdamantHelm)
Siege Belt (currently SiegeBelt)
Platinum Belt (currently PlatBelt)
Adamant Belt (currently AdamantBelt)
Siege Gauntlets (currently SiegeGauntlets)
Platinum Gauntlets (currently PlatGauntlets)
Adamant Gauntlets (currently AdamantGauntlets)
Siege Boots (currently SiegeBoots)
Platinum Boots (currently PlatBoots)
Adamant Boots (currently AdamantBoots)

These are the ones that I noticed; there may be some more. I figured if you're gonna update critterkiller, might as well fix these as well...

On a side note, it would be nice to have block rates for shields; they were changed quite a bit from vanilla, so Arreat's Summit is a no-go on this.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 22, 2010 7:22 pm 
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k

any other changes out there? Or is Critters in good shape now?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 22, 2010 7:46 pm 

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blue_myriddn wrote:
any other changes out there? Or is Critters in good shape now?
Not even close. For instance,

Glorycrest - should be Glory Crest

Defense: 2580-2880 - should be 2892 (or does this item's defense actually change?)
+500% Enhanced Defense
200% Extra Gold From Monsters
200% Better Chance of Getting Magic Items - should be 155%
Socketed (4)
+1 to Find Item (OSKILL)
+1 to All Skills
+2 to Light Radius

Glittering Sun should also be 155% mf; I tossed my last one though so I can't support the other mods at the moment.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Mon Mar 22, 2010 8:26 pm 
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x3n0x1d3 wrote:
Not even close. For instance


Keep them coming then.

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 23, 2010 9:21 am 

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Hey blue, really cool that you spend your own precious time on this :).

Here's a few more additions:
1
Tancred's Skull
Bone Helm

+25% Enhanced Damage
+66 to Attack Rating
Cold Resist +10%
Lightning Resist +10%
Fire Resist +10%
Poison Resist +43%
Resist All +10% (2 Items Equipped)

Has been given 10 all res.

2
Malice
Runeword

+120% Enhanced Damage
+4 to Minimum Damage
+12 to Maximum Damage
100% Chance of Open Wounds
-100 to Target's Defense per Hit
Prevent Monster Heal
+20% Increased Attack Speed
+1 to Light Radius
+50 to Attack Rating
-50% Target's Defense

Drain life was removed and it's -25% target defense was doubled to -50%


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 23, 2010 11:24 pm 

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(Power crafts) All Items:
8% Chance to Cast Level 18 Frost Nova when Hit (on critterkiller)
8% Chance to Cast Level 9 Frozen Armor when struck (exceptional version @ blue's)

I haven't made any Power crafts just yet to look at this, but I'm sure blue knows what the real deal is here. A non-contradictory fix would be cool.

Also, five more white item fixes:
Spiked Club (sp)
Sabre (sp)
Stiletto (sp)
Gilded Shield (sp)
Kris (sp)

Forsaken Moon Mirrored Boots
Defense: 195-225 - should be 228
Required Level: 85
Required Strength: 163 - should be 164
Durability: 36
+200% Enhanced Defense
+30% Increased Run/Walk Speed
25% Chance of Deadly Strike
+3-4 to Werewolf (Druid Only)
+3-4 to Werebear (Druid Only)
+3-4 to Shapeshifting (Druid Only) - should be +3-4 Lycanthropy
+3-4 to Rabies (Druid Only)
+3-4 to Fire Claws (Druid Only)
+3-4 to Shock Wave (Druid Only)
+3-4 to Hunger (Druid Only)
+3-4 Frost Bite - this is missing!
Replenish Life +30
4-6% Mana Stolen per Hit

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Mar 28, 2010 2:49 pm 
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Requirements on Amazon specific bows fixed.

Crafting information removed (blue.arimyth.com is now the 1 source for crafting information, no point in keeping 2 places updated)

Ignoring minor spelling errors for now. Most of them come from copy/paste in the txt files.

Will try to add block rates later, would be helpful if someone copy/pasted them from the txt files though. Then I would just build the HTML to support them

Adjusted magic find % on glory crest.

Defense is an oddity. The base value of Laquered plate is 430-480, so the values that critter has in there of 2580-2880 *should* be correct. It is possible that hte base defense values are off? Something is going on here though if in game it is showing up as a different value. Are unique items always "superior" with a 15% increase in base defense? Can anyone confirm this or provide more insight?

Tancreds helm - updated
Malice ruenword - updated
Forsaken moon - updated

Keep them rolling in!

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Mar 28, 2010 3:28 pm 
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I recall hearing that unique armory always is at 15% ed. Not sure though.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 30, 2010 9:15 am 
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Wyrmscale has 3 sockets now.
Chains of Honor is Jah, so it's lvl 80 not 75.
Faith has ber not jah, so it's 75.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Tue Mar 30, 2010 12:10 pm 
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Chains of Honor - updated
Faith - updated
Wyrmscale - updated

keep them rollin in!

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 31, 2010 8:40 am 
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boneshade

damage listed as 72-144
actual damage 240-408

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 31, 2010 6:50 pm 

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My apologies if updates to Blue.Arimyth.com shouldn't go here. Further apologies for asking a question instead of supplying an informed/tested update (I'm at work and can't test these). That said...

It seems odd that the values would be higher on an Exceptional craft than an Elite craft. For instance -

In Safety Crafts, the Increased Block % and +Vitality on Amulets and Rings, respectively, are higher in Exc. crafts than in Elite.

Likewise in Caster Crafts, the Faster Mana Regen on All Items seems "switched".


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 31, 2010 7:21 pm 
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Afaik no bows have str reqs? So that's wrong on critters.

Bartucs=Shadow supremacy or something similar.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Mar 31, 2010 10:09 pm 
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BaTz281 wrote:
My apologies if updates to Blue.Arimyth.com shouldn't go here. Further apologies for asking a question instead of supplying an informed/tested update (I'm at work and can't test these). That said...

It seems odd that the values would be higher on an Exceptional craft than an Elite craft. For instance -

In Safety Crafts, the Increased Block % and +Vitality on Amulets and Rings, respectively, are higher in Exc. crafts than in Elite.

Likewise in Caster Crafts, the Faster Mana Regen on All Items seems "switched".


Perfectly fine place to bring it up.

As far as I know, those values are right and the mixups are just errors that Soulmancer did in the coding of the tables. I could be wrong though if someone wants to double check the text files.

Will have to check out the bows and stuff. You don't happen to know what the correct requirements are do you utter?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Apr 04, 2010 4:04 pm 

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I don't know if I'm the only person that feels this way, but the more I look at the crafting information on Blue's site, the more I'm missing the way it was on Critter Killer.

I find it much more confusing trying to find the information I'm looking for while searching through lines and lines of single-spaced tables. Maybe it's just a matter of getting used to it...I'm not sure.

Figured I'd voice my opinion, in any event. :D


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Apr 04, 2010 4:10 pm 
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uncursed sword:listed with str/dex reqs. has no reqs except level 80.

Holy Thunder: listed as level 21. Level req is 28 due to the +4 holy shock, -25% enemy def should be -50%

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Sun Apr 04, 2010 8:05 pm 
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Loyalty has a ko and is therefore lvl 39 not 31.

And no sorry Blue, don't have the dex reqs atm.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Apr 14, 2010 3:58 pm 
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Loyalty runeword updated to level 39

Any other changes?

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Apr 14, 2010 5:15 pm 
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No rune upgrade requires gem.


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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Wed Apr 14, 2010 5:35 pm 
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Steel wrote:
No rune upgrade requires gem.


Adjusted. Keep'm coming

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 Post subject: Re: Getting CritterKiller's updated
PostPosted: Fri Jul 23, 2010 11:07 pm 
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Taebaek's Glory Ancient Shield should read

Requires level 70
Strength required 112

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