Quote:
Only 1 source of poison damage is applied at any time, and it's always the highest damage per second source. So if you party with a high-venom Assasin or PNova Necro, then they'll probably be the only one doing poison damage.
However poison jav will stack with other poisons, including plague javelin. (rabies is an odd one and one of 2 things can happen with it)
if Rabies infects a monster already poison, or poison infects a monster already rabid, one of two things will happen.
Scenario #1: If the poison damage is of a higher bitrate than Rabies, the two sources of poison will exist concurrantly. They will each run at their own listed duration, independent of the other damage, but for as long as both rabies and the poison are active, the damages will stack.
Scenario #2: If the poison damage is of a lower bitrate than Rabies, Rabies will overwrite the alternate source of poison damage.
Blue_myriddn wrote:
lets say your psn dagger does 6000 dmg/sec over 10 seconds. If you buff yourself with a venom attack that does 1700 dmg/sec over .4 seconds your end result is an attack that does 7700 dmg/sec over 10 secods.
The rates add - the duration is overriden with the psn strike duration. Now it is POSSIBLE that the attack will do 7700 dmg/sec over 10.4 seconds. I never bothered to confirm if that was or wasn't true as .4 seconds is a pain to measure.
It gets even better if you add in a single external source of psn - such as blackbogs' 74 dmg/sec over 10 seconds. This will then give you:
(7700 dmg/sec + 74 dmg sec) over (10 sec + 10 sec) = 7774 dmg/sec over 20 seconds.
Blue_Myriddn wrote:
Poison generally works by adding the damage rates and averaging out the duration. So if you have a psn source with a 10 second duration and one with a 2 second duration, when you hit the monster they will only stay green for 6 seconds.
For psn strike & psn jav (necro & amazon skills), their attacks aren't considered a source of poison like other sources of poison. What happens here is that the damage rates are added, but rather than averaging in the duration, the duration is ADDED.
This means that you can use these skills to stretch out your attack duration. So going back to the example above, lets say you have your psn sources with 10 second duration, 2 second duration and you use a psn strike with 10 second duration. Rahter than averaging all 3 to get a 7.3 duration, you end up only averaging the first 2 and then adding the psn strike duration to get a 16 second duration.
This makes sense for the character as you don't want to have to continue hitting the monster over and over, you want to make your duration as long as possible.
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