blue_myriddn wrote:
drrod wrote:
What exactly would lowering the resists on these items accomplish? I kind of like having different options for socketing my shields.
Ya, I kinda like it too so I view this with mixed feelings. I also largely view characters beyond lvl95 as unbalancable given skillers and other items that are out there. Beyond lvl95, the game is basically just a playground if you want it to be. The real challenges are below those levels.
As for what it will accomplish - would resolve some of the feelings expressed in this post about how easy the mod is:
viewtopic.php?f=11&t=1267 Or at the very least, would mean that you wouldn't see characters running around with every single thing.
I never thought endgame was that easy. The majority of builds in HU fail hard at boss killing. Unless you're running around with a power team of nec/druid/pal it can be pretty tough taking down Baal, Sam, LoS. Go take a few elemental characters(non-poison) up against the LoS heroes and see how far you get.
The problem with the thread asking to buff the game difficulty is I'd bet most of those players never even tried to go through the game without the top tier boss killing builds, never played HC, or never went through the game untwinked. This mod gets A LOT harder when you take away heavy crushing blow characters, poison, and hammers.
Everyone knows all the little tricks to getting through the mod easily by now, so naturally it isn't that hard if you know what you're doing and have a decent team. Bring in a fresh group of players and watch them try to get through this mod, it's far from easy. There's a huge learning curve.
I guess I shoulda posted this in the other thread?