Gates of Arimyth
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Inexplicable Dark Wood waypoint bug
http://forum.arimyth.com/viewtopic.php?f=9&t=8296
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Author:  SakujoNoJidai [ Thu Oct 23, 2014 10:43 pm ]
Post subject:  Inexplicable Dark Wood waypoint bug

For reasons unknown, using the Dark Wood waypoint before using any other waypoint after starting a new game (e.g. going to Dark Wood wp before going to Black Marsh wp) causes an "Unhandled exception" error crash. I tested this with two characters. One of the characters did not have the Dark Wood wp before I encountered the error for the first time, the other did.

If you use the Black Marsh wp before you use the Dark Wood wp, everything goes fine.

Edit: I forgot to mention that I experienced the bug on single player with D2SE, using the Full / HU_D2SE_Core_1.41d version.


Also, a note about spelling/grammar: The gems have "Add's x to ___" but it should be "Adds x to ___" (no apostrophe).

Author:  hunterAS [ Fri Oct 24, 2014 8:46 am ]
Post subject:  Re: Inexplicable Dark Wood waypoint bug

stop maphacking :)

Author:  SakujoNoJidai [ Fri Oct 24, 2014 9:13 am ]
Post subject:  Re: Inexplicable Dark Wood waypoint bug

No maphack is being used. No hack of any kind is being used, actually. Is the map-saving part of Single Player the issue?

Author:  Pious [ Sat Oct 25, 2014 9:10 am ]
Post subject:  Re: Inexplicable Dark Wood waypoint bug

i had this issue before too, and to this day i don't know why it does that. sometimes it will just crash the moment you go down. my suggestion is that you take black marsh and walk backwards to dark woods if you need to.

Author:  SakujoNoJidai [ Sat Oct 25, 2014 11:28 am ]
Post subject:  Re: Inexplicable Dark Wood waypoint bug

Here's the error text log.

http://pastebin.com/24ed6d4J

Author:  SakujoNoJidai [ Sun Oct 26, 2014 12:44 pm ]
Post subject:  Re: Inexplicable Dark Wood waypoint bug

Correction about grammar: It's the socket items that have "Add's", not gems. It's a simple fix to just change those five entries in the .tbl file.

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